Always use qualified access for fields and methods
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@@ -47,7 +47,7 @@ public class ItemRenderable<T extends TileEntity> implements Renderable<T>
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@Override
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public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
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{
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Pair<ItemStack, Matrix4f> pair = f.apply( te );
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Pair<ItemStack, Matrix4f> pair = this.f.apply( te );
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if( pair != null && pair.getLeft() != null )
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{
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GlStateManager.pushMatrix();
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