Always use qualified access for fields and methods
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@@ -60,9 +60,9 @@ class SpatialPylonBakedModel implements IBakedModel
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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int flags = getFlags( state );
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int flags = this.getFlags( state );
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CubeBuilder builder = new CubeBuilder( format );
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CubeBuilder builder = new CubeBuilder( this.format );
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if( flags != 0 )
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{
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@@ -129,12 +129,12 @@ class SpatialPylonBakedModel implements IBakedModel
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}
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}
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builder.setTextures( textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
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textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
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textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
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textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
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textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
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textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
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builder.setTextures( this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
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this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
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this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
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this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
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this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
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this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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if( ( flags & TileSpatialPylon.DISPLAY_POWERED_ENABLED ) == TileSpatialPylon.DISPLAY_POWERED_ENABLED )
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@@ -142,20 +142,20 @@ class SpatialPylonBakedModel implements IBakedModel
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builder.setRenderFullBright( true );
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}
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builder.setTextures( textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
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textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
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textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
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textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
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textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
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textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
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builder.setTextures( this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
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this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
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this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
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this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
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this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
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this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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}
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else
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{
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builder.setTexture( textures.get( SpatialPylonTextureType.BASE ) );
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builder.setTexture( this.textures.get( SpatialPylonTextureType.BASE ) );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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builder.setTexture( textures.get( SpatialPylonTextureType.DIM ) );
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builder.setTexture( this.textures.get( SpatialPylonTextureType.DIM ) );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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}
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