Always use qualified access for fields and methods

This commit is contained in:
yueh
2017-07-20 21:27:22 +02:00
parent f9cad0758d
commit 15582fd1df
211 changed files with 1086 additions and 1086 deletions
@@ -60,9 +60,9 @@ class SpatialPylonBakedModel implements IBakedModel
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
int flags = getFlags( state );
int flags = this.getFlags( state );
CubeBuilder builder = new CubeBuilder( format );
CubeBuilder builder = new CubeBuilder( this.format );
if( flags != 0 )
{
@@ -129,12 +129,12 @@ class SpatialPylonBakedModel implements IBakedModel
}
}
builder.setTextures( textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
builder.setTextures( this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
builder.addCube( 0, 0, 0, 16, 16, 16 );
if( ( flags & TileSpatialPylon.DISPLAY_POWERED_ENABLED ) == TileSpatialPylon.DISPLAY_POWERED_ENABLED )
@@ -142,20 +142,20 @@ class SpatialPylonBakedModel implements IBakedModel
builder.setRenderFullBright( true );
}
builder.setTextures( textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
builder.setTextures( this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
builder.addCube( 0, 0, 0, 16, 16, 16 );
}
else
{
builder.setTexture( textures.get( SpatialPylonTextureType.BASE ) );
builder.setTexture( this.textures.get( SpatialPylonTextureType.BASE ) );
builder.addCube( 0, 0, 0, 16, 16, 16 );
builder.setTexture( textures.get( SpatialPylonTextureType.DIM ) );
builder.setTexture( this.textures.get( SpatialPylonTextureType.DIM ) );
builder.addCube( 0, 0, 0, 16, 16, 16 );
}