Always use qualified access for fields and methods
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@@ -122,7 +122,7 @@ public final class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
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{
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this.world.spawnParticle( EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D );
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}
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this.setFuse( getFuse() - 1 );
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this.setFuse( this.getFuse() - 1 );
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}
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// override :P
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