Fixed some messed up refactoring
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@@ -446,7 +446,7 @@ public abstract class AEBaseBlock extends Block implements IAEFeature
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@Override
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public boolean hasComparatorInputOverride()
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{
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return this.isInventory;
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return this.isInventory();
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}
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@Override
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@@ -711,4 +711,19 @@ public abstract class AEBaseBlock extends Block implements IAEFeature
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return featureSubName;
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}
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public boolean isInventory()
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{
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return isInventory;
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}
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public void setInventory( boolean isInventory )
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{
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this.isInventory = isInventory;
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}
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public void setHasSubtypes( boolean hasSubtypes )
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{
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this.hasSubtypes = hasSubtypes;
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}
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}
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@@ -50,7 +50,7 @@ public class AEBaseItemBlock extends ItemBlock
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{
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super( id );
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this.blockType = (AEBaseBlock) id;
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this.hasSubtypes = this.blockType.hasSubtypes;
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this.hasSubtypes = this.blockType.hasSubtypes();
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}
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@Override
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@@ -91,7 +91,7 @@ public abstract class AEBaseTileBlock extends AEBaseBlock implements IAEFeature,
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protected void setTileEntity( final Class<? extends TileEntity> c )
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{
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this.tileEntityType = c;
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this.isInventory = IInventory.class.isAssignableFrom( c );
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this.setInventory( IInventory.class.isAssignableFrom( c ) );
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this.setTileProvider( this.hasBlockTileEntity() );
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}
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@@ -60,7 +60,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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this.setTileEntity( TileSkyChest.class );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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this.hasSubtypes = true;
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this.setHasSubtypes( true );
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this.setHardness( 50 );
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this.blockResistance = 150.0f;
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this.type = type;
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