Removed Purify Crafting Handler.
Added Crystal Growth ( for Nether, Certus, and Fluix. ) Added Macerator Crafting Handler. Added Pulverizer Crafting Handler. Implemented Grid Crafting Handler. Formation Planes now eject items in a more consistent manner. Formation Planes can now place, or eject into replaceable blocks ( air/grass/fluids )
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+10
-3
@@ -83,6 +83,7 @@ import appeng.helpers.QuartzWorldGen;
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import appeng.helpers.TickHandler;
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import appeng.items.materials.ItemMaterial;
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import appeng.items.materials.MaterialType;
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import appeng.items.misc.ItemCrystalSeed;
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import appeng.items.parts.ItemFacade;
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import appeng.items.parts.ItemPart;
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import appeng.items.parts.PartType;
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@@ -116,7 +117,8 @@ import appeng.recipes.RecipeHandler;
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import appeng.recipes.Recipes.ShapedRecipe;
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import appeng.recipes.Recipes.ShapelessRecipe;
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import appeng.recipes.handlers.Grind;
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import appeng.recipes.handlers.Pureify;
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import appeng.recipes.handlers.Macerator;
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import appeng.recipes.handlers.Pulverizer;
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import appeng.recipes.handlers.Shaped;
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import appeng.recipes.handlers.Shapeless;
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import appeng.recipes.handlers.Smelt;
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@@ -151,11 +153,15 @@ public class Registration
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public void PreInit(FMLPreInitializationEvent event)
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{
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IRecipeHandlerRegistry recipeRegistery = AEApi.instance().registries().recipes();
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recipeRegistery.addNewCraftHandler( "grind", Grind.class );
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recipeRegistery.addNewCraftHandler( "pulverizer", Pulverizer.class );
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recipeRegistery.addNewCraftHandler( "macerator", Macerator.class );
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recipeRegistery.addNewCraftHandler( "smelt", Smelt.class );
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recipeRegistery.addNewCraftHandler( "shaped", Shaped.class );
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recipeRegistery.addNewCraftHandler( "shapeless", Shapeless.class );
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recipeRegistery.addNewCraftHandler( "smelt", Smelt.class );
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recipeRegistery.addNewCraftHandler( "pureify", Pureify.class );
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RecipeSorter.register( "AE2-Shaped", ShapedRecipe.class, Category.SHAPED, "" );
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RecipeSorter.register( "AE2-Shapeless", ShapelessRecipe.class, Category.SHAPELESS, "" );
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@@ -326,6 +332,7 @@ public class Registration
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items.itemBiometricCard = addFeature( ToolBiometricCard.class );
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items.itemFacade = addFeature( ItemFacade.class );
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items.itemCrystalSeed = addFeature( ItemCrystalSeed.class );
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addFeature( ToolDebugCard.class );
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addFeature( ToolReplicatorCard.class );
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