Use weaker collection types
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@@ -479,7 +479,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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* @param drops drops of tile entity
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*/
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@Override
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public void getDrops( World w, int x, int y, int z, ArrayList<ItemStack> drops )
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public void getDrops( World w, int x, int y, int z, List<ItemStack> drops )
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{
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if( this instanceof IInventory )
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{
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@@ -496,7 +496,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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}
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}
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public void getNoDrops( World w, int x, int y, int z, ArrayList<ItemStack> drops )
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public void getNoDrops( World w, int x, int y, int z, List<ItemStack> drops )
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{
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}
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