1.15 port

This commit is contained in:
yueh
2020-05-18 14:02:45 +02:00
parent 0ea86c939c
commit 16d6d55d7f
630 changed files with 4211 additions and 12664 deletions
@@ -26,14 +26,14 @@ import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.block.crafting.BlockCraftingUnit;
@@ -65,7 +65,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, long rand )
{
if( side == null )
@@ -73,7 +73,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
return Collections.emptyList(); // No generic quads for this model
}
EnumSet<EnumFacing> connections = getConnections( state );
EnumSet<Direction> connections = getConnections( state );
List<BakedQuad> quads = new ArrayList<>();
CubeBuilder builder = new CubeBuilder( this.format, quads );
@@ -84,14 +84,14 @@ abstract class CraftingCubeBakedModel implements IBakedModel
this.addRing( builder, side, connections );
// Calculate the bounds of the "inner" block that is framed by the border drawn above
float x2 = connections.contains( EnumFacing.EAST ) ? 16 : 13.01f;
float x1 = connections.contains( EnumFacing.WEST ) ? 0 : 2.99f;
float x2 = connections.contains( Direction.EAST ) ? 16 : 13.01f;
float x1 = connections.contains( Direction.WEST ) ? 0 : 2.99f;
float y2 = connections.contains( EnumFacing.UP ) ? 16 : 13.01f;
float y1 = connections.contains( EnumFacing.DOWN ) ? 0 : 2.99f;
float y2 = connections.contains( Direction.UP ) ? 16 : 13.01f;
float y1 = connections.contains( Direction.DOWN ) ? 0 : 2.99f;
float z2 = connections.contains( EnumFacing.SOUTH ) ? 16 : 13.01f;
float z1 = connections.contains( EnumFacing.NORTH ) ? 0 : 2.99f;
float z2 = connections.contains( Direction.SOUTH ) ? 16 : 13.01f;
float z1 = connections.contains( Direction.NORTH ) ? 0 : 2.99f;
// On the axis of the side that we're currently drawing, extend the dimensions
// out to the outer face of the block
@@ -119,21 +119,21 @@ abstract class CraftingCubeBakedModel implements IBakedModel
return quads;
}
private void addRing( CubeBuilder builder, @Nullable EnumFacing side, EnumSet<EnumFacing> connections )
private void addRing( CubeBuilder builder, @Nullable Direction side, EnumSet<Direction> connections )
{
// Fill in the corners
builder.setTexture( this.ringCorner );
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.NORTH );
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.SOUTH );
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.NORTH );
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.SOUTH );
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.NORTH );
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.SOUTH );
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.NORTH );
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.SOUTH );
this.addCornerCap( builder, connections, side, Direction.UP, Direction.EAST, Direction.NORTH );
this.addCornerCap( builder, connections, side, Direction.UP, Direction.EAST, Direction.SOUTH );
this.addCornerCap( builder, connections, side, Direction.UP, Direction.WEST, Direction.NORTH );
this.addCornerCap( builder, connections, side, Direction.UP, Direction.WEST, Direction.SOUTH );
this.addCornerCap( builder, connections, side, Direction.DOWN, Direction.EAST, Direction.NORTH );
this.addCornerCap( builder, connections, side, Direction.DOWN, Direction.EAST, Direction.SOUTH );
this.addCornerCap( builder, connections, side, Direction.DOWN, Direction.WEST, Direction.NORTH );
this.addCornerCap( builder, connections, side, Direction.DOWN, Direction.WEST, Direction.SOUTH );
// Fill in the remaining stripes of the face
for( EnumFacing a : EnumFacing.values() )
for( Direction a : Direction.values() )
{
if( a == side || a == side.getOpposite() )
{
@@ -141,11 +141,11 @@ abstract class CraftingCubeBakedModel implements IBakedModel
}
// Select the horizontal or vertical ring texture depending on which side we're filling in
if( ( side.getAxis() != EnumFacing.Axis.Y ) && ( a == EnumFacing.NORTH || a == EnumFacing.EAST || a == EnumFacing.WEST || a == EnumFacing.SOUTH ) )
if( ( side.getAxis() != Direction.Axis.Y ) && ( a == Direction.NORTH || a == Direction.EAST || a == Direction.WEST || a == Direction.SOUTH ) )
{
builder.setTexture( this.ringVer );
}
else if( side.getAxis() == EnumFacing.Axis.Y && ( a == EnumFacing.EAST || a == EnumFacing.WEST ) )
else if( side.getAxis() == Direction.Axis.Y && ( a == Direction.EAST || a == Direction.WEST ) )
{
builder.setTexture( this.ringVer );
}
@@ -194,8 +194,8 @@ abstract class CraftingCubeBakedModel implements IBakedModel
// drawn in those directions. Since a corner is drawn if the three touching faces dont have adjacent
// crafting cube blocks, we'd have to check for a, side, and the perpendicular direction. But in this
// block, we've already checked for side (due to face culling) and a (see above).
EnumFacing perpendicular = a.rotateAround( side.getAxis() );
for( EnumFacing cornerCandidate : EnumSet.of( perpendicular, perpendicular.getOpposite() ) )
Direction perpendicular = a.rotateAround( side.getAxis() );
for( Direction cornerCandidate : EnumSet.of( perpendicular, perpendicular.getOpposite() ) )
{
if( !connections.contains( cornerCandidate ) )
{
@@ -232,7 +232,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
/**
* Adds a 3x3x3 corner cap to the cube builder if there are no adjacent crafting cubes on that corner.
*/
private void addCornerCap( CubeBuilder builder, EnumSet<EnumFacing> connections, EnumFacing side, EnumFacing down, EnumFacing west, EnumFacing north )
private void addCornerCap( CubeBuilder builder, EnumSet<Direction> connections, Direction side, Direction down, Direction west, Direction north )
{
if( connections.contains( down ) || connections.contains( west ) || connections.contains( north ) )
{
@@ -245,35 +245,35 @@ abstract class CraftingCubeBakedModel implements IBakedModel
return;
}
float x1 = ( west == EnumFacing.WEST ? 0 : 13 );
float y1 = ( down == EnumFacing.DOWN ? 0 : 13 );
float z1 = ( north == EnumFacing.NORTH ? 0 : 13 );
float x2 = ( west == EnumFacing.WEST ? 3 : 16 );
float y2 = ( down == EnumFacing.DOWN ? 3 : 16 );
float z2 = ( north == EnumFacing.NORTH ? 3 : 16 );
float x1 = ( west == Direction.WEST ? 0 : 13 );
float y1 = ( down == Direction.DOWN ? 0 : 13 );
float z1 = ( north == Direction.NORTH ? 0 : 13 );
float x2 = ( west == Direction.WEST ? 3 : 16 );
float y2 = ( down == Direction.DOWN ? 3 : 16 );
float z2 = ( north == Direction.NORTH ? 3 : 16 );
builder.addCube( x1, y1, z1, x2, y2, z2 );
}
// Retrieve the cube connection state from the block state
// If none is present, just assume there are no adjacent crafting cube blocks
private static EnumSet<EnumFacing> getConnections( @Nullable IBlockState state )
private static EnumSet<Direction> getConnections( @Nullable BlockState state )
{
if( !( state instanceof IExtendedBlockState ) )
{
return EnumSet.noneOf( EnumFacing.class );
return EnumSet.noneOf( Direction.class );
}
IExtendedBlockState extState = (IExtendedBlockState) state;
CraftingCubeState cubeState = extState.getValue( BlockCraftingUnit.STATE );
if( cubeState == null )
{
return EnumSet.noneOf( EnumFacing.class );
return EnumSet.noneOf( Direction.class );
}
return cubeState.getConnections();
}
protected abstract void addInnerCube( EnumFacing facing, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 );
protected abstract void addInnerCube( Direction facing, BlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 );
@Override
public boolean isAmbientOcclusion()