1.15 port
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@@ -12,17 +12,17 @@ import com.google.common.collect.ImmutableMap;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.input.Keyboard;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.world.World;
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import net.minecraftforge.client.model.PerspectiveMapWrapper;
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import net.minecraftforge.common.model.TRSRTransformation;
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@@ -53,7 +53,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, long rand )
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{
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return this.baseModel.getQuads( state, side, rand );
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}
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@@ -157,7 +157,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, long rand )
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{
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// This may be called for items on the ground, in which case we will always fall back to the pattern
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return ItemEncodedPatternBakedModel.this.baseModel.getQuads( state, side, rand );
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@@ -220,7 +220,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
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}
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@Override
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public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity )
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public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, LivingEntity entity )
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{
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boolean shiftHeld = Keyboard.isKeyDown( Keyboard.KEY_LSHIFT ) || Keyboard.isKeyDown( Keyboard.KEY_RSHIFT );
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if( shiftHeld )
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@@ -229,7 +229,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
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ItemStack output = iep.getOutput( stack );
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if( !output.isEmpty() )
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{
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IBakedModel realModel = Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getItemModel( output );
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IBakedModel realModel = Minecraft.getInstance().getRenderItem().getItemModelMesher().getItemModel( output );
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// Give the item model a chance to handle the overrides as well
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realModel = realModel.getOverrides().handleItemState( realModel, output, world, entity );
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return new ShiftHoldingModelWrapper( realModel );
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