1.15 port
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@@ -19,10 +19,10 @@
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package appeng.client.render.crafting;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.api.util.AEColor;
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@@ -61,9 +61,9 @@ class MonitorBakedModel extends CraftingCubeBakedModel
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}
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@Override
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protected void addInnerCube( EnumFacing side, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
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protected void addInnerCube( Direction side, BlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
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{
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EnumFacing forward = getForward( state );
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Direction forward = getForward( state );
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// For sides other than the front, use the chassis texture
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if( side != forward )
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@@ -96,7 +96,7 @@ class MonitorBakedModel extends CraftingCubeBakedModel
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}
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private static AEColor getColor( IBlockState state )
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private static AEColor getColor( BlockState state )
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{
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if( state instanceof IExtendedBlockState )
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{
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@@ -111,18 +111,18 @@ class MonitorBakedModel extends CraftingCubeBakedModel
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return AEColor.TRANSPARENT;
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}
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private static EnumFacing getForward( IBlockState state )
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private static Direction getForward( BlockState state )
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{
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if( state instanceof IExtendedBlockState )
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{
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IExtendedBlockState extState = (IExtendedBlockState) state;
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EnumFacing forward = extState.getValue( BlockCraftingMonitor.FORWARD );
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Direction forward = extState.getValue( BlockCraftingMonitor.FORWARD );
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if( forward != null )
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{
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return forward;
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}
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}
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return EnumFacing.NORTH;
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return Direction.NORTH;
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}
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}
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