1.15 port
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@@ -25,7 +25,7 @@ import java.util.List;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.Vec3d;
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@@ -33,27 +33,27 @@ import net.minecraft.util.math.Vec3d;
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final class RenderHelper
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{
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private static EnumMap<EnumFacing, List<Vec3d>> cornersForFacing = generateCornersForFacings();
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private static EnumMap<Direction, List<Vec3d>> cornersForFacing = generateCornersForFacings();
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private RenderHelper()
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{
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}
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static List<Vec3d> getFaceCorners( EnumFacing side )
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static List<Vec3d> getFaceCorners( Direction side )
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{
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return cornersForFacing.get( side );
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}
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private static EnumMap<EnumFacing, List<Vec3d>> generateCornersForFacings()
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private static EnumMap<Direction, List<Vec3d>> generateCornersForFacings()
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{
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EnumMap<EnumFacing, List<Vec3d>> result = new EnumMap<>( EnumFacing.class );
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EnumMap<Direction, List<Vec3d>> result = new EnumMap<>( Direction.class );
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for( EnumFacing facing : EnumFacing.values() )
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for( Direction facing : Direction.values() )
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{
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List<Vec3d> corners;
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float offset = ( facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ) ? 0 : 1;
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float offset = ( facing.getAxisDirection() == Direction.AxisDirection.NEGATIVE ) ? 0 : 1;
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switch( facing.getAxis() )
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{
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@@ -69,7 +69,7 @@ final class RenderHelper
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break;
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}
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if( facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE )
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if( facing.getAxisDirection() == Direction.AxisDirection.NEGATIVE )
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{
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corners = Lists.reverse( corners );
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}
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@@ -80,7 +80,7 @@ final class RenderHelper
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return result;
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}
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private static Vec3d adjust( Vec3d vec, EnumFacing.Axis axis, double delta )
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private static Vec3d adjust( Vec3d vec, Direction.Axis axis, double delta )
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{
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switch( axis )
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{
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