1.15 port

This commit is contained in:
yueh
2020-05-18 14:02:45 +02:00
parent 0ea86c939c
commit 16d6d55d7f
630 changed files with 4211 additions and 12664 deletions
@@ -25,19 +25,19 @@ import java.util.List;
import javax.annotation.Nullable;
import javax.vecmath.AxisAngle4f;
import javax.vecmath.Matrix4f;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.block.BlockState;
import net.minecraft.client.entity.PlayerEntitySP;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
@@ -68,7 +68,7 @@ public class SkyCompassBakedModel implements IBakedModel
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, long rand )
{
float rotation = 0;
// Get rotation from the special block state
@@ -159,11 +159,11 @@ public class SkyCompassBakedModel implements IBakedModel
{
@Override
public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity )
public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, LivingEntity entity )
{
if( world != null && entity instanceof EntityPlayerSP )
if( world != null && entity instanceof PlayerEntitySP )
{
EntityPlayer player = (EntityPlayer) entity;
PlayerEntity player = (PlayerEntity) entity;
float offRads = (float) ( player.rotationYaw / 180.0f * (float) Math.PI + Math.PI );