1.15 port
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@@ -21,7 +21,7 @@ package appeng.client.render.tesr;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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@@ -32,8 +32,8 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.grindstone.TileCrank;
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@@ -43,7 +43,7 @@ import appeng.tile.grindstone.TileCrank;
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* This FastTESR only handles the animated model of the turning crank. When the crank is at rest, it is rendered using a
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* normal model.
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*/
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@SideOnly( Side.CLIENT )
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@OnlyIn( Dist.CLIENT )
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public class CrankTESR extends TileEntitySpecialRenderer<TileCrank>
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{
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@@ -67,9 +67,9 @@ public class CrankTESR extends TileEntitySpecialRenderer<TileCrank>
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GlStateManager.shadeModel( GL11.GL_FLAT );
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}
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IBlockState blockState = te.getWorld().getBlockState( te.getPos() );
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BlockState blockState = te.getWorld().getBlockState( te.getPos() );
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BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
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BlockRendererDispatcher dispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
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IBakedModel model = dispatcher.getModelForState( blockState );
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BufferBuilder buffer = tessellator.getBuffer();
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@@ -14,7 +14,7 @@ import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.TextureStitchEvent;
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@@ -56,7 +56,7 @@ public final class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber
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// render sides of stamps
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Minecraft mc = Minecraft.getMinecraft();
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Minecraft mc = Minecraft.getInstance();
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mc.renderEngine.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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// << 20 | light << 4;
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@@ -187,12 +187,12 @@ public final class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber
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GlStateManager.scale( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE );
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// heuristic to scale items down much further than blocks
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if( !( sis.getItem() instanceof ItemBlock ) )
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if( !( sis.getItem() instanceof BlockItem ) )
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{
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GlStateManager.scale( 0.5, 0.5, 0.5 );
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}
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Minecraft.getMinecraft().getRenderItem().renderItem( sis, ItemCameraTransforms.TransformType.FIXED );
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Minecraft.getInstance().getRenderItem().renderItem( sis, ItemCameraTransforms.TransformType.FIXED );
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GlStateManager.popMatrix();
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}
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}
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@@ -19,30 +19,34 @@
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package appeng.client.render.tesr;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.client.render.FacingToRotation;
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import appeng.client.render.renderable.Renderable;
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import appeng.tile.AEBaseTile;
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@SideOnly( Side.CLIENT )
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public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer<T>
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@OnlyIn( Dist.CLIENT )
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public class ModularTESR<T extends AEBaseTile> extends TileEntityRenderer<T>
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{
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private final Renderable[] renderables;
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public ModularTESR( Renderable... renderables )
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public ModularTESR( TileEntityRendererDispatcher rendererDispatcherIn, Renderable... renderables )
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{
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super( rendererDispatcherIn );
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this.renderables = renderables;
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}
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@Override
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public void render( T te, double x, double y, double z, float partialTicks, int destroyStage, float p_render_10_ )
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public void render( T te, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn )
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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@@ -56,19 +60,4 @@ public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer
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GlStateManager.popMatrix();
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}
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@Override
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public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, float p_render_10_, BufferBuilder buffer )
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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GlStateManager.translate( 0.5, 0.5, 0.5 );
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FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
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GlStateManager.translate( -0.5, -0.5, -0.5 );
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for( Renderable renderable : this.renderables )
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{
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renderable.renderTileEntityFast( te, x, y, z, partialTicks, destroyStage, buffer );
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}
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GlStateManager.popMatrix();
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}
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}
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@@ -23,10 +23,10 @@ import net.minecraft.block.Block;
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.BlockSkyChest.SkyChestType;
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@@ -35,7 +35,7 @@ import appeng.core.AppEng;
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import appeng.tile.storage.TileSkyChest;
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@SideOnly( Side.CLIENT )
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@OnlyIn( Dist.CLIENT )
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public class SkyChestTESR extends TileEntitySpecialRenderer<TileSkyChest>
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{
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@@ -84,23 +84,23 @@ public class SkyChestTESR extends TileEntitySpecialRenderer<TileSkyChest>
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{
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GlStateManager.translate( 0.5F, 0.5F, 0.5F );
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// In the vanilla chest model, north and south are flipped
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EnumFacing forward = te.getForward();
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EnumFacing up = te.getUp();
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if( forward == EnumFacing.SOUTH )
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Direction forward = te.getForward();
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Direction up = te.getUp();
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if( forward == Direction.SOUTH )
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{
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forward = EnumFacing.NORTH;
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forward = Direction.NORTH;
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}
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else if( forward == EnumFacing.NORTH )
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else if( forward == Direction.NORTH )
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{
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forward = EnumFacing.SOUTH;
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forward = Direction.SOUTH;
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}
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if( up == EnumFacing.SOUTH )
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if( up == Direction.SOUTH )
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{
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up = EnumFacing.NORTH;
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up = Direction.NORTH;
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}
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else if( up == EnumFacing.NORTH )
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else if( up == Direction.NORTH )
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{
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up = EnumFacing.SOUTH;
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up = Direction.SOUTH;
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}
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FacingToRotation.get( forward, up ).glRotateCurrentMat();
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GlStateManager.translate( -0.5F, -0.5F, -0.5F );
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@@ -19,20 +19,20 @@
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package appeng.client.render.tesr;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockReader;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.client.model.animation.FastTESR;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.Properties;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.block.AEBaseTileBlock;
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import appeng.block.misc.BlockSkyCompass;
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@@ -40,7 +40,7 @@ import appeng.client.render.model.SkyCompassBakedModel;
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import appeng.tile.misc.TileSkyCompass;
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@SideOnly( Side.CLIENT )
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@OnlyIn( Dist.CLIENT )
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public class SkyCompassTESR extends FastTESR<TileSkyCompass>
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{
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@@ -57,12 +57,12 @@ public class SkyCompassTESR extends FastTESR<TileSkyCompass>
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if( blockRenderer == null )
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{
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blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
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blockRenderer = Minecraft.getInstance().getBlockRendererDispatcher();
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}
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BlockPos pos = te.getPos();
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IBlockAccess world = MinecraftForgeClient.getRegionRenderCache( te.getWorld(), pos );
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IBlockState state = world.getBlockState( pos );
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IBlockReader world = MinecraftForgeClient.getRegionRenderCache( te.getWorld(), pos );
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BlockState state = world.getBlockState( pos );
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if( state.getPropertyKeys().contains( Properties.StaticProperty ) )
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{
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state = state.withProperty( Properties.StaticProperty, false );
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@@ -76,13 +76,13 @@ public class SkyCompassTESR extends FastTESR<TileSkyCompass>
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exState = exState.withProperty( BlockSkyCompass.ROTATION, getRotation( te ) );
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// Flip forward/up for rendering, the base model is facing up without any rotation
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EnumFacing forward = exState.getValue( AEBaseTileBlock.FORWARD );
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EnumFacing up = exState.getValue( AEBaseTileBlock.UP );
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Direction forward = exState.getValue( AEBaseTileBlock.FORWARD );
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Direction up = exState.getValue( AEBaseTileBlock.UP );
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// This ensures the needle isn't flipped by the model rotator. Since the model is symmetrical, this should
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// not affect the appearance
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if( forward == EnumFacing.UP || forward == EnumFacing.DOWN )
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if( forward == Direction.UP || forward == Direction.DOWN )
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{
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up = EnumFacing.NORTH;
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up = Direction.NORTH;
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}
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exState = exState.withProperty( AEBaseTileBlock.FORWARD, up )
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.withProperty( AEBaseTileBlock.UP, forward );
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@@ -97,7 +97,7 @@ public class SkyCompassTESR extends FastTESR<TileSkyCompass>
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{
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float rotation;
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if( skyCompass.getForward() == EnumFacing.UP || skyCompass.getForward() == EnumFacing.DOWN )
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if( skyCompass.getForward() == Direction.UP || skyCompass.getForward() == Direction.DOWN )
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{
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rotation = SkyCompassBakedModel.getAnimatedRotation( skyCompass.getPos(), false );
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}
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@@ -106,7 +106,7 @@ public class SkyCompassTESR extends FastTESR<TileSkyCompass>
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rotation = SkyCompassBakedModel.getAnimatedRotation( null, false );
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}
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if( skyCompass.getForward() == EnumFacing.DOWN )
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if( skyCompass.getForward() == Direction.DOWN )
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{
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rotation = flipidiy( rotation );
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}
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