1.15 port
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@@ -21,12 +21,12 @@ package appeng.entity;
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import java.util.List;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.init.Items;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@@ -38,7 +38,6 @@ import appeng.client.EffectType;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.features.AEFeature;
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import appeng.helpers.Reflected;
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import appeng.util.Platform;
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@@ -48,40 +47,34 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
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private int delay = 0;
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private int transformTime = 0;
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@Reflected
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public EntityChargedQuartz( final World w )
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{
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super( w );
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}
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public EntityChargedQuartz( final World w, final double x, final double y, final double z, final ItemStack is )
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{
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super( w, x, y, z, is );
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}
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@Override
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public void onUpdate()
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public void tick()
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{
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super.onUpdate();
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super.tick();
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if( this.isDead || !AEConfig.instance().isFeatureEnabled( AEFeature.IN_WORLD_FLUIX ) )
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if( this.removed || !AEConfig.instance().isFeatureEnabled( AEFeature.IN_WORLD_FLUIX ) )
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{
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return;
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}
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if( Platform.isClient() && this.delay > 30 && AEConfig.instance().isEnableEffects() )
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{
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AppEng.proxy.spawnEffect( EffectType.Lightning, this.world, this.posX, this.posY, this.posZ, null );
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AppEng.proxy.spawnEffect( EffectType.Lightning, this.world, this.getPosX(), this.getPosY(), this.getPosZ(), null );
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this.delay = 0;
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}
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this.delay++;
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final int j = MathHelper.floor( this.posX );
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final int i = MathHelper.floor( ( this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY ) / 2.0D );
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final int k = MathHelper.floor( this.posZ );
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final int j = MathHelper.floor( this.getPosX() );
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final int i = MathHelper.floor( ( this.getBoundingBox().minY + this.getBoundingBox().maxY ) / 2.0D );
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final int k = MathHelper.floor( this.getPosZ() );
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IBlockState state = this.world.getBlockState( new BlockPos( j, i, k ) );
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BlockState state = this.world.getBlockState( new BlockPos( j, i, k ) );
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final Material mat = state.getMaterial();
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if( Platform.isServer() && mat.isLiquid() )
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@@ -108,27 +101,28 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
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if( materials.certusQuartzCrystalCharged().isSameAs( item ) )
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{
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final AxisAlignedBB region = new AxisAlignedBB( this.posX - 1, this.posY - 1, this.posZ - 1, this.posX + 1, this.posY + 1, this.posZ + 1 );
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final AxisAlignedBB region = new AxisAlignedBB( this.getPosX() - 1, this.getPosY() - 1, this
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.getPosZ() - 1, this.getPosX() + 1, this.getPosY() + 1, this.getPosZ() + 1 );
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final List<Entity> l = this.getCheckedEntitiesWithinAABBExcludingEntity( region );
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EntityItem redstone = null;
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EntityItem netherQuartz = null;
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ItemEntity redstone = null;
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ItemEntity netherQuartz = null;
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for( final Entity e : l )
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{
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if( e instanceof EntityItem && !e.isDead )
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if( e instanceof ItemEntity && !e.removed )
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{
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final ItemStack other = ( (EntityItem) e ).getItem();
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final ItemStack other = ( (ItemEntity) e ).getItem();
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if( !other.isEmpty() )
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{
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if( ItemStack.areItemsEqual( other, new ItemStack( Items.REDSTONE ) ) )
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{
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redstone = (EntityItem) e;
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redstone = (ItemEntity) e;
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}
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if( ItemStack.areItemsEqual( other, new ItemStack( Items.QUARTZ ) ) )
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{
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netherQuartz = (EntityItem) e;
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netherQuartz = (ItemEntity) e;
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}
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}
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}
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@@ -142,24 +136,24 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
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if( this.getItem().getCount() <= 0 )
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{
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this.setDead();
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this.remove();
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}
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if( redstone.getItem().getCount() <= 0 )
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{
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redstone.setDead();
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redstone.remove();
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}
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if( netherQuartz.getItem().getCount() <= 0 )
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{
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netherQuartz.setDead();
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netherQuartz.remove();
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}
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materials.fluixCrystal().maybeStack( 2 ).ifPresent( is ->
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{
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final EntityItem entity = new EntityItem( this.world, this.posX, this.posY, this.posZ, is );
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final ItemEntity entity = new ItemEntity( this.world, this.getPosX(), this.getPosY(), this.getPosZ(), is );
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this.world.spawnEntity( entity );
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this.world.addEntity( entity );
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} );
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return true;
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