Merge fixes.
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@@ -18,21 +18,20 @@
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package appeng.parts;
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import java.util.List;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import net.minecraft.util.function.BooleanBiFunction;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import java.util.List;
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/**
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* While creation of a {@link VoxelShape} with
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* {@link VoxelShapes#create(AxisAlignedBB)} is fast enough, combining voxel
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* shapes with {@link VoxelShapes#or(VoxelShape, VoxelShape)} or any other
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* While creation of a {@link net.minecraft.util.shape.VoxelShape} with
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* {@link net.minecraft.util.shape.VoxelShapes#cuboid(Box)} is fast enough, combining voxel
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* shapes with {@link net.minecraft.util.shape.VoxelShapes#union(VoxelShape, VoxelShape)} or any other
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* combination method, as well as {@link VoxelShape#simplify()} are <b>extremely
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* slow</b>. For example: Creating a VoxelShape for a list of 5 bounding boxes
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* 10,000 times takes about 1.7 seconds.
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@@ -48,11 +47,11 @@ final class VoxelShapeCache {
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// are iterated over in a fixed order, meaning the order of bounding boxes
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// should
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// be the same for a same set of parts.
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private static final LoadingCache<List<AxisAlignedBB>, VoxelShape> CACHE = CacheBuilder.newBuilder()//
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private static final LoadingCache<List<Box>, VoxelShape> CACHE = CacheBuilder.newBuilder()//
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.maximumSize(10000L)//
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.build(new CacheLoader<List<AxisAlignedBB>, VoxelShape>() {
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.build(new CacheLoader<List<Box>, VoxelShape>() {
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@Override
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public VoxelShape load(List<AxisAlignedBB> key) {
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public VoxelShape load(List<Box> key) {
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return create(key);
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}
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});
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@@ -60,20 +59,20 @@ final class VoxelShapeCache {
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private VoxelShapeCache() {
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}
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public static VoxelShape get(List<AxisAlignedBB> boxes) {
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public static VoxelShape get(List<Box> boxes) {
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return CACHE.getUnchecked(boxes);
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}
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private static VoxelShape create(List<AxisAlignedBB> boxes) {
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private static VoxelShape create(List<Box> boxes) {
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if (boxes.isEmpty()) {
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return VoxelShapes.empty();
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}
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int i = 0;
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VoxelShape shape = VoxelShapes.create(boxes.get(i));
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VoxelShape shape = VoxelShapes.cuboid(boxes.get(i));
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for (; i < boxes.size(); i++) {
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AxisAlignedBB box = boxes.get(i);
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shape = VoxelShapes.combine(shape, VoxelShapes.create(box), IBooleanFunction.OR);
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Box box = boxes.get(i);
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shape = VoxelShapes.combine(shape, VoxelShapes.cuboid(box), BooleanBiFunction.OR);
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}
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return shape.simplify();
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}
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