Fixed render issue with cables/certain blocks on a specific side.

This commit is contained in:
Gunther De Wachter
2017-06-29 04:16:35 +02:00
parent bdf46a6ee2
commit 178198b0c6
@@ -174,10 +174,10 @@ public class CubeBuilder
putVertexTR( builder, face, x2, y2, z1, uv );
break;
case NORTH:
putVertexTL( builder, face, x2, y2, z1, uv );
putVertexTL( builder, face, x2, y1, z1, uv );
putVertexBR( builder, face, x2, y2, z1, uv );
putVertexTR( builder, face, x2, y1, z1, uv );
putVertexTL( builder, face, x1, y1, z1, uv );
putVertexTL( builder, face, x1, y2, z1, uv );
putVertexBL( builder, face, x1, y2, z1, uv );
break;
case SOUTH:
putVertexBL( builder, face, x1, y2, z2, uv );
@@ -283,8 +283,7 @@ public class CubeBuilder
// uv.u2, uv.v1
private void putVertexTR( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
{
float u;
float v;
float u, v;
switch( uvRotations[face.ordinal()] )
{