Fixed render issue with cables/certain blocks on a specific side.
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@@ -174,10 +174,10 @@ public class CubeBuilder
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putVertexTR( builder, face, x2, y2, z1, uv );
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break;
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case NORTH:
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putVertexTL( builder, face, x2, y2, z1, uv );
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putVertexTL( builder, face, x2, y1, z1, uv );
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putVertexBR( builder, face, x2, y2, z1, uv );
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putVertexTR( builder, face, x2, y1, z1, uv );
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putVertexTL( builder, face, x1, y1, z1, uv );
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putVertexTL( builder, face, x1, y2, z1, uv );
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putVertexBL( builder, face, x1, y2, z1, uv );
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break;
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case SOUTH:
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putVertexBL( builder, face, x1, y2, z2, uv );
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@@ -283,8 +283,7 @@ public class CubeBuilder
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// uv.u2, uv.v1
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private void putVertexTR( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
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{
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float u;
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float v;
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float u, v;
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switch( uvRotations[face.ordinal()] )
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{
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