Fix SkyStone chest model issues that I had introduced back in 1.8. (#4542)
This makes the chest 1 pixel higher to restore the look it had in 1.7. Since the skystone chest's texture is a grungy mess, only the most obvious texture problems were fixed, while for the skystone block chest, the look should be close to what it was now. Also introduces caching for the skystone chest's block shape.
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@@ -60,11 +60,11 @@ public class SkyChestTESR extends TileEntityRenderer<SkyChestTileEntity> {
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this.singleBottom.addBox(1.0F, 0.0F, 1.0F, 14.0F, 10.0F, 14.0F, 0.0F);
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this.singleLid = new ModelRenderer(64, 64, 0, 0);
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this.singleLid.addBox(1.0F, 0.0F, 0.0F, 14.0F, 5.0F, 14.0F, 0.0F);
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this.singleLid.rotationPointY = 9.0F;
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this.singleLid.rotationPointY = 10.0F;
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this.singleLid.rotationPointZ = 1.0F;
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this.singleLatch = new ModelRenderer(64, 64, 0, 0);
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this.singleLatch.addBox(7.0F, -1.0F, 15.0F, 2.0F, 4.0F, 1.0F, 0.0F);
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this.singleLatch.rotationPointY = 8.0F;
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this.singleLatch.rotationPointY = 9.0F;
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}
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@Override
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