Fix the alive check for the matter cannon.
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@@ -188,26 +188,24 @@ public class MatterCannonItem extends AEBasePoweredItem implements IStorageCell<
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for (int l = 0; l < list.size(); ++l) {
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final Entity entity1 = (Entity) list.get(l);
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if (!entity1.isAlive() && entity1 != p && !(entity1 instanceof ItemEntity)) {
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if (entity1.isAlive()) {
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// prevent killing / flying of mounts.
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if (entity1.isRidingOrBeingRiddenBy(p)) {
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continue;
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}
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if (entity1.isAlive() && entity1 != p && !(entity1 instanceof ItemEntity)) {
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// prevent killing / flying of mounts.
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if (entity1.isRidingOrBeingRiddenBy(p)) {
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continue;
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}
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final float f1 = 0.3F;
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final float f1 = 0.3F;
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final AxisAlignedBB boundingBox = entity1.getBoundingBox().grow(f1, f1, f1);
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final Vec3d intersection = boundingBox.rayTrace(Vec3d, Vec3d1).orElse(null);
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final AxisAlignedBB boundingBox = entity1.getBoundingBox().grow(f1, f1, f1);
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final Vec3d intersection = boundingBox.rayTrace(Vec3d, Vec3d1).orElse(null);
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if (intersection != null) {
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final double nd = Vec3d.squareDistanceTo(intersection);
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if (intersection != null) {
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final double nd = Vec3d.squareDistanceTo(intersection);
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if (nd < closest) {
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entity = entity1;
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entityIntersection = intersection;
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closest = nd;
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}
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if (nd < closest) {
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entity = entity1;
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entityIntersection = intersection;
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closest = nd;
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}
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}
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}
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