Rendering/Model Fixes

This commit is contained in:
Sebastian Hartte
2020-07-18 18:44:10 +02:00
parent 1e20cd8c08
commit 19802b96e8
61 changed files with 499 additions and 495 deletions
@@ -2,15 +2,13 @@ package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
/**
* Utility class to render LEDs for storage cells from a Tile Entity Renderer.
@@ -53,11 +51,11 @@ class CellLedRenderer {
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
public static final RenderType RENDER_LAYER = RenderType.makeType("ae_drive_leds",
DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder().build(false));
public static final RenderLayer RENDER_LAYER = RenderLayer.of("ae_drive_leds",
VertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderLayer.MultiPhaseParameters.builder().build(false));
public static void renderLed(IChestOrDrive drive, int slot, IVertexBuilder buffer, MatrixStack ms,
float partialTicks) {
public static void renderLed(IChestOrDrive drive, int slot, VertexConsumer buffer, MatrixStack ms,
float partialTicks) {
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
@@ -68,8 +66,8 @@ class CellLedRenderer {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.endVertex();
buffer.vertex(ms.peek().getModel(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.next();
}
}