Merge pull request #4438 from AppliedEnergistics/drive-state-sync
Refactored drive state sync
This commit is contained in:
@@ -37,6 +37,9 @@ public enum DriveSlotState implements IStringSerializable {
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// Online and free space
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ONLINE("online"),
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// Online and not space
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NOT_EMPTY("not_empty"),
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// Types full, space left
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TYPES_FULL("types_full"),
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@@ -60,8 +63,9 @@ public enum DriveSlotState implements IStringSerializable {
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case ABSENT:
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return DriveSlotState.EMPTY;
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case EMPTY:
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case NOT_EMPTY:
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return DriveSlotState.ONLINE;
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case NOT_EMPTY:
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return DriveSlotState.NOT_EMPTY;
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case TYPES_FULL:
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return DriveSlotState.TYPES_FULL;
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case FULL:
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@@ -33,7 +33,8 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
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STATE_COLORS = new EnumMap<>(DriveSlotState.class);
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STATE_COLORS.put(DriveSlotState.OFFLINE, new Vector3f(0, 0, 0));
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STATE_COLORS.put(DriveSlotState.ONLINE, new Vector3f(0, 1, 0));
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STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(0, 0.667f, 0));
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STATE_COLORS.put(DriveSlotState.NOT_EMPTY, new Vector3f(0f, 0.667f, 1));
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STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(1, 0.667f, 0));
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STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
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}
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@@ -110,6 +110,13 @@ import appeng.util.item.AEItemStack;
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public class ChestTileEntity extends AENetworkPowerTileEntity
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implements IMEChest, ITerminalHost, IPriorityHost, IConfigManagerHost, IColorableTile, ITickableTileEntity {
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private static final int BIT_POWER_MASK = Byte.MIN_VALUE;
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private static final int BIT_STATE_MASK = 0b111;
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private static final int BIT_CELL_STATE_MASK = 0b111;
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private static final int BIT_CELL_STATE_BITS = 3;
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private final AppEngInternalInventory inputInventory = new AppEngInternalInventory(this, 1);
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private final AppEngInternalInventory cellInventory = new AppEngInternalInventory(this, 1);
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private final IItemHandler internalInventory = new WrapperChainedItemHandler(this.inputInventory,
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@@ -163,13 +170,13 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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final int oldState = this.state;
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for (int x = 0; x < this.getCellCount(); x++) {
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this.state |= (this.getCellStatus(x).ordinal() << (3 * x));
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this.state |= (this.getCellStatus(x).ordinal() << (BIT_CELL_STATE_BITS * x));
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}
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if (this.isPowered()) {
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this.state |= 0x40;
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this.state |= BIT_POWER_MASK;
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} else {
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this.state &= ~0x40;
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this.state &= ~BIT_POWER_MASK;
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}
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final boolean currentActive = this.getProxy().isActive();
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@@ -245,7 +252,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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@Override
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public CellState getCellStatus(final int slot) {
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if (isRemote()) {
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return CellState.values()[(this.state >> (slot * 3)) & 3];
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return CellState.values()[(this.state >> (slot * BIT_CELL_STATE_BITS)) & BIT_CELL_STATE_MASK];
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}
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this.updateHandler();
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@@ -273,7 +280,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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@Override
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public boolean isPowered() {
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if (isRemote()) {
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return (this.state & 0x40) == 0x40;
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return (this.state & BIT_POWER_MASK) == BIT_POWER_MASK;
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}
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boolean gridPowered = this.getAECurrentPower() > 64;
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@@ -290,12 +297,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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@Override
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public boolean isCellBlinking(final int slot) {
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final long now = this.world.getGameTime();
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if (now - this.lastStateChange > 8) {
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return false;
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}
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return ((this.state >> (slot * 3 + 2)) & 0x01) == 0x01;
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return false;
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}
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@Override
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@@ -327,14 +329,14 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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try {
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if (!this.getProxy().getEnergy().isNetworkPowered()) {
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final double powerUsed = this.extractAEPower(idleUsage, Actionable.MODULATE, PowerMultiplier.CONFIG); // drain
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if (powerUsed + 0.1 >= idleUsage != (this.state & 0x40) > 0) {
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if (powerUsed + 0.1 >= idleUsage != (this.state & BIT_POWER_MASK) > 0) {
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this.recalculateDisplay();
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}
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}
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} catch (final GridAccessException e) {
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final double powerUsed = this.extractAEPower(this.getProxy().getIdlePowerUsage(), Actionable.MODULATE,
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PowerMultiplier.CONFIG); // drain
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if (powerUsed + 0.1 >= idleUsage != (this.state & 0x40) > 0) {
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if (powerUsed + 0.1 >= idleUsage != (this.state & BIT_POWER_MASK) > 0) {
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this.recalculateDisplay();
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}
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}
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@@ -348,20 +350,16 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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protected void writeToStream(final PacketBuffer data) throws IOException {
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super.writeToStream(data);
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if (this.world.getGameTime() - this.lastStateChange > 8) {
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this.state = 0;
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} else {
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this.state &= 0x24924924; // just keep the blinks...
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}
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this.state = 0;
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for (int x = 0; x < this.getCellCount(); x++) {
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this.state |= (this.getCellStatus(x).ordinal() << (3 * x));
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}
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if (this.isPowered()) {
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this.state |= 0x40;
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this.state |= BIT_POWER_MASK;
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} else {
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this.state &= ~0x40;
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this.state &= ~BIT_POWER_MASK;
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}
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data.writeByte(this.state);
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@@ -519,7 +517,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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}
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this.lastStateChange = now;
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this.state |= 1 << (slot * 3 + 2);
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this.state |= 1 << (slot * BIT_CELL_STATE_BITS + 2);
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this.recalculateDisplay();
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}
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@@ -77,9 +77,11 @@ import appeng.util.inv.filter.IAEItemFilter;
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public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrDrive, IPriorityHost {
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private static final int BIT_POWER_MASK = 0x80000000;
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private static final int BIT_BLINK_MASK = 0x24924924;
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private static final int BIT_STATE_MASK = 0xDB6DB6DB;
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private static final int BIT_POWER_MASK = Integer.MIN_VALUE;
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private static final int BIT_STATE_MASK = 0b111111111111111111111111111111;
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private static final int BIT_CELL_STATE_MASK = 0b111;
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private static final int BIT_CELL_STATE_BITS = 3;
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private final AppEngCellInventory inv = new AppEngCellInventory(this, 10);
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private final ICellHandler[] handlersBySlot = new ICellHandler[10];
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@@ -95,13 +97,18 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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/**
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* The state of all cells inside a drive as bitset, using the following format.
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*
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* Bit 31: power state. 0 = off, 1 = on. Bit 30: undefined Bit 29-0: 3 bits as
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* state of each cell with the cell in slot 0 located in the 3 least significant
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* bits.
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* - Bit 31: power state. 0 = off, 1 = on.
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*
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* - Bit 30: reserved
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*
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* - Bit 29-0: 3 bits for the state of each cell
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*
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* Cell states: Bit 2: blink. 0 = off, 1 = on. Bit 1-0: cell status
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* Cell states:
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*
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* - Bit 2-0: {@link CellState} ordinal
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*
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*
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*
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*/
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private int state = 0;
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@@ -128,8 +135,11 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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newState |= BIT_POWER_MASK;
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}
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for (int x = 0; x < this.getCellCount(); x++) {
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newState |= (this.getCellStatus(x).ordinal() << (3 * x));
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final int o = this.getCellStatus(x).ordinal();
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final int i = (o << (BIT_CELL_STATE_BITS * x));
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newState |= i;
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}
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data.writeInt(newState);
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writeCellItemIds(data);
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@@ -224,7 +234,8 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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@Override
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public CellState getCellStatus(final int slot) {
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if (Platform.isClient()) {
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return CellState.values()[(this.state >> (slot * 3)) & 3];
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final int cellState = ((this.state >> (slot * BIT_CELL_STATE_BITS)) & BIT_CELL_STATE_MASK);
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return CellState.values()[cellState];
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}
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final DriveWatcher handler = this.invBySlot[slot];
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@@ -246,7 +257,7 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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@Override
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public boolean isCellBlinking(final int slot) {
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return ((this.state >> (slot * 3 + 2)) & 0x01) == 0x01;
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return false;
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}
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@Override
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@@ -286,7 +297,7 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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}
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for (int x = 0; x < this.getCellCount(); x++) {
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newState |= (this.getCellStatus(x).ordinal() << (3 * x));
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newState |= (this.getCellStatus(x).ordinal() << (BIT_CELL_STATE_BITS * x));
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}
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if (newState != this.state) {
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@@ -416,8 +427,6 @@ public class DriveTileEntity extends AENetworkInvTileEntity implements IChestOrD
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@Override
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public void blinkCell(final int slot) {
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this.state |= 1 << (slot * 3 + 2);
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this.recalculateDisplay();
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}
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