Fix EyeHeight variance between client and server in part placement.

This commit is contained in:
AlgorithmX2
2014-08-18 16:12:45 -05:00
parent fd162625ee
commit 1b1c962bab
4 changed files with 35 additions and 15 deletions
+3 -1
View File
@@ -38,6 +38,7 @@ import appeng.client.render.BlockRenderInfo;
import appeng.client.render.WorldRender;
import appeng.client.texture.FlipableIcon;
import appeng.client.texture.MissingIcon;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.core.features.AEFeatureHandler;
import appeng.core.features.IAEFeature;
@@ -531,7 +532,8 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
{
if ( Platform.isClient() )
{
LookDirection ld = Platform.getPlayerRay( Minecraft.getMinecraft().thePlayer );
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset(player ) );
Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z, Minecraft.getMinecraft().thePlayer, true );
AxisAlignedBB br = null;