Fix EyeHeight variance between client and server in part placement.
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@@ -38,6 +38,7 @@ import appeng.client.render.BlockRenderInfo;
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import appeng.client.render.WorldRender;
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import appeng.client.texture.FlipableIcon;
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import appeng.client.texture.MissingIcon;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.core.features.AEFeatureHandler;
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import appeng.core.features.IAEFeature;
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@@ -531,7 +532,8 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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{
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if ( Platform.isClient() )
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{
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LookDirection ld = Platform.getPlayerRay( Minecraft.getMinecraft().thePlayer );
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset(player ) );
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Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z, Minecraft.getMinecraft().thePlayer, true );
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AxisAlignedBB br = null;
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