Ported to 1.16.2-pre
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@@ -51,8 +51,8 @@ public class VibrationChamberScreen extends AEBaseScreen<VibrationChamberContain
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.VibrationChamber.text()), 8, 6, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.text(), 8, this.backgroundHeight - 96 + 3, 4210752);
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this.textRenderer.method_30883(matrices, this.getGuiDisplayName(GuiText.VibrationChamber.text()), 8, 6, 4210752);
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this.textRenderer.method_30883(matrices, GuiText.inventory.text(), 8, this.backgroundHeight - 96 + 3, 4210752);
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this.pb.setFullMsg(new LiteralText(VibrationChamberBlockEntity.POWER_PER_TICK
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* this.handler.getCurrentProgress() / VibrationChamberBlockEntity.DILATION_SCALING + " AE/t"));
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