More Rendering Fixes
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@@ -40,9 +40,9 @@ import net.minecraftforge.client.model.data.IModelData;
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class PaintSplotchesBakedModel implements IDynamicBakedModel
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{
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private static final Material TEXTURE_PAINT1 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(AppEng.MOD_ID, "blocks/paint1" ));
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private static final Material TEXTURE_PAINT2 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "blocks/paint2" ));
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private static final Material TEXTURE_PAINT3 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "blocks/paint3" ));
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private static final Material TEXTURE_PAINT1 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(AppEng.MOD_ID, "block/paint1" ));
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private static final Material TEXTURE_PAINT2 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/paint2" ));
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private static final Material TEXTURE_PAINT3 = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/paint3" ));
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private final TextureAtlasSprite[] textures;
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