More Rendering Fixes
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@@ -408,6 +408,7 @@ public class CubeBuilder
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if( e.getIndex() == 0 )
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{
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builder.put( i, u, v );
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break;
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}
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else if( e.getIndex() == 2 && renderFullBright )
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{
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@@ -416,8 +417,8 @@ public class CubeBuilder
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final float lightMapU = (float) ( 15 * 0x20 ) / 0xFFFF;
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final float lightMapV = (float) ( 15 * 0x20 ) / 0xFFFF;
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builder.put( i, lightMapU, lightMapV );
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break;
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}
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break;
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default:
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builder.put( i );
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break;
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