More Rendering Fixes

This commit is contained in:
Sebastian Hartte
2020-06-07 15:56:48 +02:00
parent 2dc2f90d5b
commit 1c7a28c606
29 changed files with 300 additions and 217 deletions
@@ -30,6 +30,7 @@ import appeng.block.grindstone.BlockGrinder;
import appeng.block.misc.*;
import appeng.block.networking.*;
import appeng.block.paint.BlockPaint;
import appeng.block.paint.PaintRendering;
import appeng.block.qnb.BlockQuantumLinkChamber;
import appeng.block.qnb.BlockQuantumRing;
import appeng.block.qnb.QuantumBridgeRendering;
@@ -494,7 +495,7 @@ public final class ApiBlocks implements IBlocks
this.paint = registry.block( "paint", BlockPaint::new )
.features( AEFeature.PAINT_BALLS )
.tileEntity( registry.tileEntity("paint", TilePaint.class, TilePaint::new).build() )
// FIXME .rendering( new PaintRendering() )
.rendering( new PaintRendering() )
.build();
this.skyStoneStairs = deco.block( "sky_stone_stairs", () -> new StairsBlock(this.skyStoneBlock().block()::getDefaultState, SKYSTONE_PROPERTIES ) )