More Rendering Fixes
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@@ -30,6 +30,7 @@ import appeng.block.grindstone.BlockGrinder;
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import appeng.block.misc.*;
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import appeng.block.networking.*;
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import appeng.block.paint.BlockPaint;
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import appeng.block.paint.PaintRendering;
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import appeng.block.qnb.BlockQuantumLinkChamber;
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import appeng.block.qnb.BlockQuantumRing;
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import appeng.block.qnb.QuantumBridgeRendering;
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@@ -494,7 +495,7 @@ public final class ApiBlocks implements IBlocks
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this.paint = registry.block( "paint", BlockPaint::new )
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.features( AEFeature.PAINT_BALLS )
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.tileEntity( registry.tileEntity("paint", TilePaint.class, TilePaint::new).build() )
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// FIXME .rendering( new PaintRendering() )
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.rendering( new PaintRendering() )
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.build();
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this.skyStoneStairs = deco.block( "sky_stone_stairs", () -> new StairsBlock(this.skyStoneBlock().block()::getDefaultState, SKYSTONE_PROPERTIES ) )
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