Drives/Chests now charge power based on Cell Types.

This commit is contained in:
AlgorithmX2
2014-01-24 10:32:31 -06:00
parent 35d51e23fb
commit 1d539a33a8
3 changed files with 25 additions and 3 deletions
+16 -2
View File
@@ -41,6 +41,7 @@ import appeng.api.storage.IMEMonitorHandlerReciever;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.MEMonitorHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.helpers.AENoHandler;
@@ -321,8 +322,21 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
{
isCached = true;
cellHandler = AEApi.instance().registries().cell().getHander( is );
icell = wrap( cellHandler.getCellInventory( is, StorageChannel.ITEMS ) );
fcell = wrap( cellHandler.getCellInventory( is, StorageChannel.FLUIDS ) );
double power = 1.0;
IMEInventoryHandler<IAEItemStack> itemCell = cellHandler.getCellInventory( is, StorageChannel.ITEMS );
IMEInventoryHandler<IAEFluidStack> fluidCell = cellHandler.getCellInventory( is, StorageChannel.FLUIDS );
if ( itemCell != null )
power += cellHandler.cellIdleDrain( is, itemCell );
else if ( fluidCell != null )
power += cellHandler.cellIdleDrain( is, fluidCell );
gridProxy.setIdlePowerUsage( power );
icell = wrap( itemCell );
fcell = wrap( fluidCell );
}
}