Rework AEItemStack (#3091)
* Use itemstack as itemdef * HIGH_TAG/LOW_TAG should be compared both directions * Remove getTagCompound * Make Itemlist implementation independent * Cache item id for performance reasons * Add preconditions to saveguard against external meddling * Chache itemDamage * Remove IAEStackSearchKey for now, rename getDisplayStack
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@@ -364,7 +364,7 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
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inv = playerInv;
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}
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if( !inv.simulateAdd( out.getItemStack() ).isEmpty() )
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if( !inv.simulateAdd( out.createItemStack() ).isEmpty() )
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{
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return;
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}
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@@ -374,7 +374,7 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
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if( extracted != null )
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{
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inv.addItems( extracted.getItemStack() );
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inv.addItems( extracted.createItemStack() );
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if( p instanceof EntityPlayerMP )
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{
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this.updateHeld( (EntityPlayerMP) p );
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@@ -388,7 +388,7 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
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for( int x = 0; x < 9; x++ )
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{
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ic.setInventorySlotContents( x, packetPatternSlot.pattern[x] == null ? ItemStack.EMPTY : packetPatternSlot.pattern[x].getItemStack() );
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ic.setInventorySlotContents( x, packetPatternSlot.pattern[x] == null ? ItemStack.EMPTY : packetPatternSlot.pattern[x].createItemStack() );
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}
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final IRecipe r = CraftingManager.findMatchingRecipe( ic, p.world );
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