Rework AEItemStack (#3091)
* Use itemstack as itemdef * HIGH_TAG/LOW_TAG should be compared both directions * Remove getTagCompound * Make Itemlist implementation independent * Cache item id for performance reasons * Add preconditions to saveguard against external meddling * Chache itemDamage * Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
@@ -245,7 +245,7 @@ public class ContainerUpgradeable extends AEBaseContainer implements IOptionalSl
|
||||
{
|
||||
if( !currentItem.isEmpty() )
|
||||
{
|
||||
if( Platform.itemComparisons().isEqualItem( this.tbInventory.getItemStack(), currentItem ) )
|
||||
if( ItemStack.areItemsEqual( this.tbInventory.getItemStack(), currentItem ) )
|
||||
{
|
||||
this.getPlayerInv().setInventorySlotContents( this.tbSlot, this.tbInventory.getItemStack() );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user