Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -147,7 +147,7 @@ public class CraftingTreeNode
for( IAEItemStack fuzz : itemList )
{
if( this.parent.details.isValidItemForSlot( this.getSlot(), fuzz.getItemStack(), this.world ) )
if( this.parent.details.isValidItemForSlot( this.getSlot(), fuzz.createItemStack(), this.world ) )
{
fuzz = fuzz.copy();
fuzz.setStackSize( l );