Rework AEItemStack (#3091)
* Use itemstack as itemdef * HIGH_TAG/LOW_TAG should be compared both directions * Remove getTagCompound * Make Itemlist implementation independent * Cache item id for performance reasons * Add preconditions to saveguard against external meddling * Chache itemDamage * Remove IAEStackSearchKey for now, rename getDisplayStack
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@@ -147,7 +147,7 @@ public class CraftingTreeNode
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for( IAEItemStack fuzz : itemList )
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{
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if( this.parent.details.isValidItemForSlot( this.getSlot(), fuzz.getItemStack(), this.world ) )
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if( this.parent.details.isValidItemForSlot( this.getSlot(), fuzz.createItemStack(), this.world ) )
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{
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fuzz = fuzz.copy();
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fuzz.setStackSize( l );
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