Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -121,12 +121,12 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
final ItemStack other = ( (EntityItem) e ).getItem();
if( !other.isEmpty() )
{
if( Platform.itemComparisons().isEqualItem( other, new ItemStack( Items.REDSTONE ) ) )
if( ItemStack.areItemsEqual( other, new ItemStack( Items.REDSTONE ) ) )
{
redstone = (EntityItem) e;
}
if( Platform.itemComparisons().isEqualItem( other, new ItemStack( Items.QUARTZ ) ) )
if( ItemStack.areItemsEqual( other, new ItemStack( Items.QUARTZ ) ) )
{
netherQuartz = (EntityItem) e;
}