Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -83,7 +83,7 @@ public class MultiCraftingTracker
public boolean handleCrafting( final int x, final long itemToCraft, final IAEItemStack ais, final InventoryAdaptor d, final World w, final IGrid g, final ICraftingGrid cg, final IActionSource mySrc )
{
if( ais != null && d.simulateAdd( ais.getItemStack() ).isEmpty() )
if( ais != null && d.simulateAdd( ais.createItemStack() ).isEmpty() )
{
final Future<ICraftingJob> craftingJob = this.getJob( x );