Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
+2 -1
View File
@@ -484,7 +484,8 @@ public class CraftingGridCache implements ICraftingGrid, ICraftingProviderHelper
{
if( ais.getItem() == whatToCraft.getItem() && ( !ais.getItem().getHasSubtypes() || ais.getItemDamage() == whatToCraft.getItemDamage() ) )
{
if( details.isValidItemForSlot( slotIndex, ais.getItemStack(), world ) )
// TODO: check if OK
if( details.isValidItemForSlot( slotIndex, ais.createItemStack(), world ) )
{
return this.craftableItems.get( ais );
}