Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -51,7 +51,7 @@ public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStac
{
if( this.hasPermission( src ) )
{
if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.getItemStack() ) )
if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.createItemStack() ) )
{
if( this.canAccept( input ) )
{
@@ -143,7 +143,7 @@ public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStac
if( input.getItem() instanceof IBiometricCard )
{
final IBiometricCard tbc = (IBiometricCard) input.getItem();
final GameProfile newUser = tbc.getProfile( input.getItemStack() );
final GameProfile newUser = tbc.getProfile( input.createItemStack() );
final int PlayerID = AEApi.instance().registries().players().getID( newUser );
if( this.securityTile.getOwner() == PlayerID )
@@ -155,7 +155,7 @@ public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStac
{
if( ais.isMeaningful() )
{
final GameProfile thisUser = tbc.getProfile( ais.getItemStack() );
final GameProfile thisUser = tbc.getProfile( ais.createItemStack() );
if( thisUser == newUser )
{
return false;