Rework AEItemStack (#3091)
* Use itemstack as itemdef * HIGH_TAG/LOW_TAG should be compared both directions * Remove getTagCompound * Make Itemlist implementation independent * Cache item id for performance reasons * Add preconditions to saveguard against external meddling * Chache itemDamage * Remove IAEStackSearchKey for now, rename getDisplayStack
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@@ -93,7 +93,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
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if( item.isEmpty() && this.getDisplayed() != null )
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{
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ModeB = true;
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item = ( (IAEItemStack) this.getDisplayed() ).getItemStack();
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item = ( (IAEItemStack) this.getDisplayed() ).createItemStack();
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}
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if( !item.isEmpty() )
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@@ -119,7 +119,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
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final IAEItemStack insertItem = input.copy();
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insertItem.setStackSize( targetStack.getCount() );
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, insertItem, new PlayerSource( player, this ) );
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player.inventory.setInventorySlotContents( x, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
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player.inventory.setInventorySlotContents( x, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.createItemStack() );
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}
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}
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}
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@@ -127,7 +127,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
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{
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
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player.inventory.setInventorySlotContents( player.inventory.currentItem,
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failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
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failedToInsert == null ? ItemStack.EMPTY : failedToInsert.createItemStack() );
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}
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}
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catch( final GridAccessException e )
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@@ -154,13 +154,13 @@ public class PartConversionMonitor extends AbstractPartMonitor
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final IEnergySource energy = this.getProxy().getEnergy();
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final IMEMonitor<IAEItemStack> cell = this.getProxy().getStorage().getItemInventory();
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final ItemStack is = input.getItemStack();
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final ItemStack is = input.createItemStack();
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input.setStackSize( is.getMaxStackSize() );
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final IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) );
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if( retrieved != null )
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{
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ItemStack newItems = retrieved.getItemStack();
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ItemStack newItems = retrieved.createItemStack();
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final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player );
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newItems = adaptor.addItems( newItems );
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if( !newItems.isEmpty() )
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