Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -137,13 +137,13 @@ public class PartPatternTerminal extends AbstractPartTerminal
for( int x = 0; x < this.crafting.getSlots() && x < details.getInputs().length; x++ )
{
final IAEItemStack item = details.getInputs()[x];
this.crafting.setStackInSlot( x, item == null ? ItemStack.EMPTY : item.getItemStack() );
this.crafting.setStackInSlot( x, item == null ? ItemStack.EMPTY : item.createItemStack() );
}
for( int x = 0; x < this.output.getSlots() && x < details.getOutputs().length; x++ )
{
final IAEItemStack item = details.getOutputs()[x];
this.output.setStackInSlot( x, item == null ? ItemStack.EMPTY : item.getItemStack() );
this.output.setStackInSlot( x, item == null ? ItemStack.EMPTY : item.createItemStack() );
}
}
}