Rework AEItemStack (#3091)

* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
This commit is contained in:
fscan
2017-09-30 17:18:30 +02:00
committed by yueh
parent 2ed7a5598a
commit 1e15b23506
75 changed files with 559 additions and 1512 deletions
@@ -317,7 +317,7 @@ public class TileCraftingTile extends AENetworkTile implements IAEMultiBlock, IP
for( IAEItemStack ais : inv.getAvailableItems( AEApi.instance().storage().createItemList() ) )
{
ais = ais.copy();
ais.setStackSize( ais.getItemStack().getMaxStackSize() );
ais.setStackSize( ais.getDefinition().getMaxStackSize() );
while( true )
{
final IAEItemStack g = inv.extractItems( ais.copy(), Actionable.MODULATE, this.cluster.getActionSource() );
@@ -329,7 +329,7 @@ public class TileCraftingTile extends AENetworkTile implements IAEMultiBlock, IP
final WorldCoord wc = places.poll();
places.add( wc );
Platform.spawnDrops( this.world, wc.getPos(), Collections.singletonList( g.getItemStack() ) );
Platform.spawnDrops( this.world, wc.getPos(), Collections.singletonList( g.createItemStack() ) );
}
}