Auto Rotating Model
This commit is contained in:
@@ -19,11 +19,10 @@
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package appeng.client.render.model;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import com.google.common.base.Objects;
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import appeng.client.render.cablebus.QuadRotator;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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@@ -31,17 +30,19 @@ import com.google.common.cache.LoadingCache;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.Vec3i;
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import net.minecraftforge.client.model.pipeline.IVertexConsumer;
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import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.data.IModelData;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.FacingToRotation;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class AutoRotatingModel implements IBakedModel
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{
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@@ -66,38 +67,8 @@ public class AutoRotatingModel implements IBakedModel
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private List<BakedQuad> getRotatedModel( BlockState state, Direction side, Direction forward, Direction up )
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{
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FacingToRotation f2r = FacingToRotation.get( forward, up );
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List<BakedQuad> original = AutoRotatingModel.this.parent.getQuads( state, f2r.resultingRotate( side ), 0 );
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List<BakedQuad> rotated = new ArrayList<>( original.size() );
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for( BakedQuad quad : original )
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{
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VertexFormat format = quad.getFormat();
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( format );
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VertexRotator rot = new VertexRotator( f2r, quad.getFace() );
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rot.setParent( builder );
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quad.pipe( rot );
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if( quad.getFace() != null )
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{
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builder.setQuadOrientation( f2r.rotate( quad.getFace() ) );
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}
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else
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{
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builder.setQuadOrientation( null );
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}
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BakedQuad unpackedQuad = builder.build();
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// Make a copy of it to resolve the vertex data and throw away the unpacked stuff
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// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a byte-based normal like 0,0,-1
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// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when rotation, which
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// causes a bug in the AO lighter, if an unpacked quad pipes this value back to it.
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// Packing it back to the vanilla vertex format will fix this inconsistency because it converts
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// the normal back to a byte-based format, which then re-applies Forge's own bug when piping it
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// to the AO lighter, thus fixing our problem.
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BakedQuad packedQuad = new BakedQuad( unpackedQuad.getVertexData(), quad.getTintIndex(), unpackedQuad.getFace(), quad.getSprite(), quad
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.shouldApplyDiffuseLighting(), quad.getFormat() );
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rotated.add( packedQuad );
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}
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return rotated;
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List<BakedQuad> original = AutoRotatingModel.this.parent.getQuads( state, f2r.resultingRotate( side ), new Random(0), EmptyModelData.INSTANCE );
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return new QuadRotator().rotateQuads(original, forward, up);
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}
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@Override
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@@ -112,6 +83,11 @@ public class AutoRotatingModel implements IBakedModel
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return this.parent.isGui3d();
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}
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@Override
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public boolean func_230044_c_() {
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return parent.func_230044_c_();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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@@ -125,29 +101,27 @@ public class AutoRotatingModel implements IBakedModel
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return this.parent.getItemCameraTransforms();
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@Deprecated
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public ItemCameraTransforms getItemCameraTransforms() {
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return parent.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return this.parent.getOverrides();
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public ItemOverrideList getOverrides() {
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return parent.getOverrides();
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}
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@Override
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public List<BakedQuad> getQuads( BlockState state, Direction side, Random rand )
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{
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if( !( state instanceof IExtendedBlockState ) )
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{
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return this.parent.getQuads( state, side, rand );
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}
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
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return getQuads(state, side, rand, EmptyModelData.INSTANCE);
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}
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IExtendedBlockState extState = (IExtendedBlockState) state;
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@Nonnull
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand, @Nonnull IModelData extraData) {
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Direction forward = extState.getValue( AEBaseTileBlock.FORWARD );
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Direction up = extState.getValue( AEBaseTileBlock.UP );
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Direction forward = extraData.getData(AEBaseTileBlock.FORWARD);
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Direction up = extraData.getData(AEBaseTileBlock.UP);
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if( forward == null || up == null )
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{
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@@ -156,176 +130,11 @@ public class AutoRotatingModel implements IBakedModel
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// The model has other properties than just forward/up, so it would cause our cache to inadvertendly also cache
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// these
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// additional states, possibly leading to huge isseus if the other extended state properties do not implement
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// additional states, possibly leading to huge issues if the other extended state properties do not implement
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// equals/hashCode correctly
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if( extState.getUnlistedProperties().size() != 2 )
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{
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return this.getRotatedModel( extState, side, forward, up );
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}
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// FIXME: IModelData does not expose a way for us to check if it only has the two properties and no other
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return this.getRotatedModel( state, side, forward, up );
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AutoRotatingCacheKey key = new AutoRotatingCacheKey( extState.getClean(), forward, up, side );
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return this.quadCache.getUnchecked( key );
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}
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public static class VertexRotator extends QuadGatheringTransformer
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{
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private final FacingToRotation f2r;
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private final Direction face;
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public VertexRotator( FacingToRotation f2r, Direction face )
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{
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this.f2r = f2r;
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this.face = face;
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}
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@Override
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public void setParent( IVertexConsumer parent )
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{
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super.setParent( parent );
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if( Objects.equal( this.getVertexFormat(), parent.getVertexFormat() ) )
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{
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return;
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}
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this.setVertexFormat( parent.getVertexFormat() );
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}
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@Override
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protected void processQuad()
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{
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VertexFormat format = this.parent.getVertexFormat();
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int count = format.getElementCount();
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for( int v = 0; v < 4; v++ )
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{
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for( int e = 0; e < count; e++ )
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{
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VertexFormatElement element = format.getElement( e );
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if( element.getUsage() == VertexFormatElement.Usage.POSITION )
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{
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this.parent.put( e, this.transform( this.quadData[e][v] ) );
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}
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else if( element.getUsage() == VertexFormatElement.Usage.NORMAL )
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{
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this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
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}
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else
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{
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this.parent.put( e, this.quadData[e][v] );
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}
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}
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}
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}
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private float[] transform( float[] fs )
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{
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switch( fs.length )
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{
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case 3:
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Vector3f vec = new Vector3f( fs[0], fs[1], fs[2] );
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vec.x -= 0.5f;
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vec.y -= 0.5f;
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vec.z -= 0.5f;
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this.f2r.getMat().transform( vec );
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vec.x += 0.5f;
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vec.y += 0.5f;
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vec.z += 0.5f;
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return new float[] { vec.x, vec.y, vec.z
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};
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case 4:
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Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vecc.x -= 0.5f;
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vecc.y -= 0.5f;
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vecc.z -= 0.5f;
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this.f2r.getMat().transform( vecc );
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vecc.x += 0.5f;
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vecc.y += 0.5f;
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vecc.z += 0.5f;
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return new float[] { vecc.x, vecc.y, vecc.z, vecc.w
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};
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default:
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return fs;
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}
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}
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private float[] transformNormal( float[] fs )
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{
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if( this.face == null )
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{
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switch( fs.length )
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{
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case 3:
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Vector3f vec = new Vector3f( fs );
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this.f2r.getMat().transform( vec );
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f vec4 = new Vector4f( fs );
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this.f2r.getMat().transform( vec4 );
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return new float[] {
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vec4.getX(),
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vec4.getY(),
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vec4.getZ(),
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0
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};
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default:
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return fs;
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}
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}
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else
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{
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switch( fs.length )
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{
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case 3:
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Vec3i vec = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f veccc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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Vec3i vecc = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vecc.getX(),
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vecc.getY(),
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vecc.getZ(),
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veccc.w
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};
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default:
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return fs;
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}
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}
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}
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@Override
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public void setQuadTint( int tint )
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{
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this.parent.setQuadTint( tint );
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}
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@Override
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public void setQuadOrientation( Direction orientation )
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{
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this.parent.setQuadOrientation( orientation );
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}
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@Override
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public void setApplyDiffuseLighting( boolean diffuse )
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{
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this.parent.setApplyDiffuseLighting( diffuse );
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}
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@Override
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public void setTexture( TextureAtlasSprite texture )
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{
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this.parent.setTexture( texture );
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}
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}
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}
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