This commit is contained in:
AlgorithmX2
2014-09-18 20:33:31 -05:00
3 changed files with 65 additions and 10 deletions
+53 -4
View File
@@ -41,10 +41,58 @@ public class SpatialSkyRender extends IRenderHandler
fade /= 1000; fade /= 1000;
fade = 0.15f * (1.0f - Math.abs( (fade - 1.0f) * (fade - 1.0f) )); fade = 0.15f * (1.0f - Math.abs( (fade - 1.0f) * (fade - 1.0f) ));
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(false);
GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
Tessellator tessellator = Tessellator.instance;
for (int i = 0; i < 6; ++i)
{
GL11.glPushMatrix();
if (i == 1)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
}
if (i == 2)
{
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
}
if (i == 3)
{
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
}
if (i == 4)
{
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
}
if (i == 5)
{
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
}
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(0);
tessellator.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D);
tessellator.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D);
tessellator.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D);
tessellator.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D);
tessellator.draw();
GL11.glPopMatrix();
}
GL11.glDepthMask(true);
if ( fade > 0.0f ) if ( fade > 0.0f )
{ {
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glDisable( GL11.GL_FOG ); GL11.glDisable( GL11.GL_FOG );
GL11.glDisable( GL11.GL_ALPHA_TEST ); GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_BLEND ); GL11.glEnable( GL11.GL_BLEND );
@@ -52,7 +100,6 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glEnable( GL11.GL_FOG ); GL11.glEnable( GL11.GL_FOG );
GL11.glDisable( GL11.GL_FOG ); GL11.glDisable( GL11.GL_FOG );
GL11.glDisable( GL11.GL_ALPHA_TEST ); GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_BLEND );
GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glDisable( GL11.GL_TEXTURE_2D );
OpenGlHelper.glBlendFunc( 770, 771, 1, 0 ); OpenGlHelper.glBlendFunc( 770, 771, 1, 0 );
RenderHelper.disableStandardItemLighting(); RenderHelper.disableStandardItemLighting();
@@ -60,9 +107,11 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glColor4f( fade, fade, fade, 1.0f ); GL11.glColor4f( fade, fade, fade, 1.0f );
GL11.glCallList( dspList ); GL11.glCallList( dspList );
GL11.glPopAttrib();
} }
GL11.glPopAttrib();
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
} }
private void renderTwinkles() private void renderTwinkles()
+1 -1
View File
@@ -229,7 +229,7 @@ public class MEMonitorIInventory implements IMEInventory<IAEItemStack>, IMEMonit
{ {
for (CachedItemStack cis : end.values()) for (CachedItemStack cis : end.values())
{ {
if ( cis != null ) if ( cis != null && cis.aeStack != null )
{ {
IAEItemStack a = cis.aeStack.copy(); IAEItemStack a = cis.aeStack.copy();
a.setStackSize( -a.getStackSize() ); a.setStackSize( -a.getStackSize() );
+9 -3
View File
@@ -38,6 +38,12 @@ public class StorageWorldProvider extends WorldProvider
super.worldChunkMgr = new WorldChunkManagerHell( Registration.instance.storageBiome, 0.0F ); super.worldChunkMgr = new WorldChunkManagerHell( Registration.instance.storageBiome, 0.0F );
} }
@SideOnly(Side.CLIENT)
public float[] calcSunriseSunsetColors(float p_76560_1_, float p_76560_2_)
{
return null;
}
@Override @Override
public float getStarBrightness(float par1) public float getStarBrightness(float par1)
{ {
@@ -77,7 +83,7 @@ public class StorageWorldProvider extends WorldProvider
@Override @Override
public Vec3 getSkyColor(Entity cameraEntity, float partialTicks) public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
{ {
return Vec3.createVectorHelper( 0.0, 0.0, 0.0 ); return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
} }
@Override @Override
@@ -96,13 +102,13 @@ public class StorageWorldProvider extends WorldProvider
@SideOnly(Side.CLIENT) @SideOnly(Side.CLIENT)
public boolean isSkyColored() public boolean isSkyColored()
{ {
return false; return true;
} }
@Override @Override
public Vec3 getFogColor(float par1, float par2) public Vec3 getFogColor(float par1, float par2)
{ {
return Vec3.createVectorHelper( 0.0, 0.0, 0.0 ); return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
} }
@Override @Override