Facades in hand now render better.
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@@ -68,7 +68,9 @@ public class BusRenderer implements IItemRenderer
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GL11.glDisable( GL11.GL_BLEND );
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GL11.glDisable( GL11.GL_BLEND );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
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GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
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}
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if ( type == ItemRenderType.ENTITY )
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if ( type == ItemRenderType.ENTITY )
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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@@ -95,6 +97,12 @@ public class BusRenderer implements IItemRenderer
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IFacadeItem fi = (IFacadeItem) item.getItem();
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IFacadeItem fi = (IFacadeItem) item.getItem();
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IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
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IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f );
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GL11.glTranslated( -0.4, 0.1, -1.6 );
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}
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if ( fp != null )
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if ( fp != null )
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fp.renderInventory( BusRenderHelper.instance, renderer );
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fp.renderInventory( BusRenderHelper.instance, renderer );
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}
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}
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