Actually save the rotation when a tile is rotated.
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@@ -304,6 +304,7 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
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this.up = inUp;
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this.markForUpdate();
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Platform.notifyBlocksOfNeighbors(this.world, this.pos);
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this.saveChanges();
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}
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public void onPlacement(BlockItemUseContext context) {
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