Refactoring
Type-safety Minor performance improvements
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@@ -18,10 +18,10 @@
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package appeng.core.sync.network;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.network.NetHandlerPlayServer;
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import appeng.core.WorldSettings;
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import appeng.core.sync.AppEngPacket;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
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@@ -31,6 +31,9 @@ import cpw.mods.fml.common.network.FMLNetworkEvent.ServerConnectionFromClientEve
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import cpw.mods.fml.common.network.FMLNetworkEvent.ServerCustomPacketEvent;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import appeng.core.WorldSettings;
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import appeng.core.sync.AppEngPacket;
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public class NetworkHandler
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{
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@@ -78,14 +81,14 @@ public class NetworkHandler
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@SubscribeEvent
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public void newConnection(ServerConnectionFromClientEvent ev)
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{
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WorldSettings.getInstance().sendToPlayer( ev.manager, null );
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WorldSettings.getInstance().sendToPlayer( ev.manager );
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}
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@SubscribeEvent
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public void newConnection(PlayerLoggedInEvent loginEvent)
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{
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if ( loginEvent.player instanceof EntityPlayerMP )
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WorldSettings.getInstance().sendToPlayer( null, (EntityPlayerMP) loginEvent.player );
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WorldSettings.getInstance().sendToPlayer( null );
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}
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@SubscribeEvent
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