highlight interfaces from interface terminal.
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package appeng.helpers;
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import appeng.client.render.BlockPosHighlighter;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import org.lwjgl.opengl.GL11;
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// taken from McJty's McJtyLib
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public class HighlighterHandler
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{
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public static void tick( RenderWorldLastEvent event ) {
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renderHilightedBlock(event);
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}
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private static void renderHilightedBlock( RenderWorldLastEvent event ) {
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BlockPos c = BlockPosHighlighter.getHilightedBlock();
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if (c == null) {
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return;
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}
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Minecraft mc = Minecraft.getMinecraft();
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long time = System.currentTimeMillis();
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if (time > BlockPosHighlighter.getExpireHilight()) {
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BlockPosHighlighter.hilightBlock(null, -1);
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return;
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}
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if (((time / 500) & 1) == 0) {
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return;
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}
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EntityPlayerSP p = mc.player;
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double doubleX = p.lastTickPosX + (p.posX - p.lastTickPosX) * event.getPartialTicks();
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double doubleY = p.lastTickPosY + (p.posY - p.lastTickPosY) * event.getPartialTicks();
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double doubleZ = p.lastTickPosZ + (p.posZ - p.lastTickPosZ) * event.getPartialTicks();
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GlStateManager.pushMatrix();
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GlStateManager.color(1.0f, 0, 0);
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GlStateManager.glLineWidth(3);
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GlStateManager.translate(-doubleX, -doubleY, -doubleZ);
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GlStateManager.disableDepth();
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GlStateManager.disableTexture2D();
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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float mx = c.getX();
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float my = c.getY();
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float mz = c.getZ();
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buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
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renderHighLightedBlocksOutline(buffer, mx, my, mz, 1.0f, 0.0f, 0.0f, 1.0f);
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tessellator.draw();
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GlStateManager.enableTexture2D();
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GlStateManager.popMatrix();
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}
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public static void renderHighLightedBlocksOutline(BufferBuilder buffer, float mx, float my, float mz, float r, float g, float b, float a) {
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buffer.pos(mx, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my + 1, mz).color(r, g, b, a).endVertex();
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buffer.pos(mx, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx + 1, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx, my, mz + 1).color(r, g, b, a).endVertex();
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buffer.pos(mx, my + 1, mz + 1).color(r, g, b, a).endVertex();
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}
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}
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