Lots of compile fixes
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.crafting;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.tile.crafting.TileCraftingTile;
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public abstract class AbstractCraftingUnitBlock<T extends TileCraftingTile> extends AEBaseTileBlock<T>
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{
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public static final BooleanProperty FORMED = BooleanProperty.create( "formed" );
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public static final BooleanProperty POWERED = BooleanProperty.create( "powered" );
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public final CraftingUnitType type;
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public AbstractCraftingUnitBlock(Block.Properties props, final CraftingUnitType type )
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{
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super( props );
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this.type = type;
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(POWERED);
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builder.add(FORMED);
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}
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@Override
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public void neighborChanged( final BlockState state, final World worldIn, final BlockPos pos, final Block blockIn, final BlockPos fromPos, boolean isMoving )
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{
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final TileCraftingTile cp = this.getTileEntity( worldIn, pos );
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if( cp != null )
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{
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cp.updateMultiBlock();
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}
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}
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@Override
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public void onReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving)
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{
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final TileCraftingTile cp = this.getTileEntity( w, pos );
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if( cp != null )
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{
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cp.breakCluster();
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}
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super.onReplaced( state, w, pos, newState, isMoving );
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}
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@Override
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public ActionResultType onBlockActivated(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand, BlockRayTraceResult hit) {
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final TileCraftingTile tg = this.getTileEntity( w, pos );
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if( tg != null && !p.isCrouching() && tg.isFormed() && tg.isActive() )
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{
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if ( !w.isRemote() )
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{
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// FIXME Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_CRAFTING_CPU );
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}
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return ActionResultType.SUCCESS;
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}
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return super.onBlockActivated(state, w, pos, p, hand, hit);
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}
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public enum CraftingUnitType
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{
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UNIT, ACCELERATOR, STORAGE_1K, STORAGE_4K, STORAGE_16K, STORAGE_64K, MONITOR
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}
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}
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