Lots of compile fixes

This commit is contained in:
Sebastian Hartte
2020-06-04 03:02:48 +02:00
parent 6eb2a9504a
commit 237463dd94
241 changed files with 3438 additions and 3474 deletions
@@ -19,9 +19,6 @@
package appeng.block.misc;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
@@ -33,15 +30,19 @@ import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.item.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import appeng.block.AEBaseBlock;
@@ -50,27 +51,24 @@ import appeng.helpers.ICustomCollision;
import net.minecraft.world.server.ServerWorld;
public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
public class BlockTinyTNT extends AEBaseBlock
{
private static final VoxelShape SHAPE = VoxelShapes.create(new AxisAlignedBB( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f ));
public BlockTinyTNT()
{
super( Material.TNT );
this.boundingBox = new AxisAlignedBB( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f );
this.setLightOpacity( 2 );
this.setFullSize( false );
this.setOpaque( false );
this.setSoundType( SoundType.GROUND );
this.setHardness( 0F );
super( Properties.create(Material.TNT).hardnessAndResistance(0).sound(SoundType.GROUND).notSolid() );
}
@Override
public boolean isFullCube( BlockState state )
{
return false;
public int getOpacity(BlockState state, IBlockReader worldIn, BlockPos pos) {
return 2; // FIXME: Validate that this is the correct value range
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return SHAPE;
}
@Override
@@ -80,7 +78,9 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
{
this.startFuse( w, pos, player );
w.removeBlock(pos, false);
heldItem.damageItem( 1, player );
heldItem.damageItem( 1, player, p -> {
p.sendBreakAnimation(hand);
} ); // FIXME Check if onBroken is equivalent
return ActionResultType.SUCCESS;
}
else
@@ -103,7 +103,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
@Override
public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
{
if( world.isBlockIndirectlyGettingPowered( pos ) > 0 )
if( world.getRedstonePowerFromNeighbors( pos ) > 0 )
{
this.startFuse( world, pos, null );
world.removeBlock(pos, false);
@@ -111,11 +111,10 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
}
@Override
public void onBlockAdded( final World w, final BlockPos pos, final BlockState state )
{
super.onBlockAdded( w, pos, state );
public void onBlockAdded(BlockState state, World w, BlockPos pos, BlockState oldState, boolean isMoving) {
super.onBlockAdded( state, w, pos, oldState, isMoving );
if( w.isBlockIndirectlyGettingPowered( pos ) > 0 )
if( w.getRedstonePowerFromNeighbors( pos ) > 0 )
{
this.startFuse( w, pos, null );
w.removeBlock(pos, false);
@@ -166,15 +165,4 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
}
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
return Collections.singletonList( new AxisAlignedBB( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) );
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( new AxisAlignedBB( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) );
}
}