Lots of compile fixes
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@@ -19,8 +19,10 @@
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package appeng.client.render.crafting;
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import net.minecraft.client.renderer.GlStateManager;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -37,27 +39,26 @@ import appeng.tile.crafting.TileCraftingMonitorTile;
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public class CraftingMonitorTESR extends TileEntityRenderer<TileCraftingMonitorTile>
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{
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public CraftingMonitorTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
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super(rendererDispatcherIn);
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}
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@Override
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public void render( TileCraftingMonitorTile te, double x, double y, double z, float partialTicks, int destroyStage, float p_render_10_ )
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{
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if( te == null )
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{
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return;
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}
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public void render(TileCraftingMonitorTile te, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay) {
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Direction facing = te.getForward();
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IAEItemStack jobProgress = te.getJobProgress();
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if( jobProgress != null )
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate( x + 0.5, y + 0.5, z + 0.5 );
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matrixStack.push();
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matrixStack.translate(0.5, 0.5, 0.5);
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TesrRenderHelper.moveToFace( facing );
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TesrRenderHelper.rotateToFace( facing, (byte) 0 );
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TesrRenderHelper.renderItem2dWithAmount( jobProgress, 0.7f, 0.1f );
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TesrRenderHelper.moveToFace( matrixStack, facing );
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TesrRenderHelper.rotateToFace( matrixStack, facing, (byte) 0 );
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TesrRenderHelper.renderItem2dWithAmount(matrixStack, buffers, jobProgress, 0.7f, 0.1f );
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GlStateManager.popMatrix();
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matrixStack.pop();
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}
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}
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}
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