Lots of compile fixes

This commit is contained in:
Sebastian Hartte
2020-06-04 03:02:48 +02:00
parent 6eb2a9504a
commit 237463dd94
241 changed files with 3438 additions and 3474 deletions
@@ -24,30 +24,23 @@ import java.util.Collections;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.block.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemSpecial;
import net.minecraft.item.ItemFirework;
import net.minecraft.item.ItemSkull;
import net.minecraft.item.ItemStack;
import net.minecraft.item.*;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.items.IItemHandler;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.FuzzyMode;
@@ -70,7 +63,7 @@ import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.core.AEConfig;
import appeng.core.Api;
import appeng.core.sync.GuiBridge;
import appeng.items.parts.PartModels;
import appeng.me.GridAccessException;
import appeng.me.storage.MEInventoryHandler;
@@ -80,6 +73,8 @@ import appeng.util.inv.InvOperation;
import appeng.util.prioritylist.FuzzyPriorityList;
import appeng.util.prioritylist.PrecisePriorityList;
import javax.annotation.Nullable;
public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
{
@@ -200,7 +195,7 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
{
if( Platform.isServer() )
{
Platform.openGUI( player, this.getHost().getTile(), this.getSide(), GuiBridge.GUI_FORMATION_PLANE );
// FIXME Platform.openGUI( player, this.getHost().getTile(), this.getSide(), GuiBridge.GUI_FORMATION_PLANE );
}
return true;
}
@@ -237,14 +232,13 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
final World w = te.getWorld();
final AEPartLocation side = this.getSide();
final BlockPos tePos = te.getPos().offset( side.getFacing() );
final BlockPos placePos = te.getPos().offset( side.getFacing() );
if( w.getBlockState( tePos ).getBlock().isReplaceable( w, tePos ) )
if( w.getBlockState( placePos ).getMaterial().isReplaceable() )
{
if( placeBlock == YesNo.YES && ( i instanceof BlockItem || i instanceof BlockItemSpecial || i instanceof IPlantable || i instanceof ItemSkull || i instanceof ItemFirework || i instanceof IPartItem || i == Item
.getItemFromBlock( Blocks.REEDS ) ) )
if( placeBlock == YesNo.YES && ( i instanceof BlockItem || i instanceof IPlantable || i instanceof FireworkStarItem || i instanceof FireworkRocketItem || i instanceof IPartItem ) )
{
final PlayerEntity player = Platform.getPlayer( (WorldServer) w );
final PlayerEntity player = Platform.getPlayer( (ServerWorld) w );
Platform.configurePlayer( player, side, this.getTile() );
Hand hand = player.getActiveHand();
player.setHeldItem( hand, is );
@@ -253,38 +247,44 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
worked = true;
if( type == Actionable.MODULATE )
{
if( i instanceof IPlantable || i instanceof ItemSkull || i == Item.getItemFromBlock( Blocks.REEDS ) )
// The side the plane is attached to will be considered the look direction
// in terms of placing an item
Direction lookDirection = side.getFacing();
// FIXME No idea what any of this is _supposed_ to do, comment badly needed
if ( i instanceof IPlantable || i instanceof WallOrFloorItem )
{
boolean Worked = false;
// Up or Down, Attempt 1??
if( side.xOffset == 0 && side.zOffset == 0 )
{
Worked = i.onItemUse( player, w, tePos.offset( side.getFacing() ), hand, side.getFacing().getOpposite(), side.xOffset,
side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( new DirectionalPlaceContext(w, placePos.offset( side.getFacing() ), lookDirection, is, side.getFacing()) ) == ActionResultType.SUCCESS;
}
// Up or Down, Attempt 2??
if( !Worked && side.xOffset == 0 && side.zOffset == 0 )
{
Worked = i.onItemUse( player, w, tePos.offset( side.getFacing().getOpposite() ), hand, side.getFacing(), side.xOffset,
side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( new DirectionalPlaceContext(w, placePos.offset( side.getFacing().getOpposite() ), lookDirection, is, side.getFacing().getOpposite()) )
== ActionResultType.SUCCESS;
}
// Horizontal, attempt 1??
if( !Worked && side.yOffset == 0 )
{
Worked = i.onItemUse( player, w, tePos.offset( Direction.DOWN ), hand, Direction.UP, side.xOffset, side.yOffset,
side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( new DirectionalPlaceContext(w, placePos.offset( Direction.DOWN ), lookDirection, is, Direction.DOWN) ) == ActionResultType.SUCCESS;
}
if( !Worked )
{
i.onItemUse( player, w, tePos, hand, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
i.onItemUse( new DirectionalPlaceContext(w, placePos, lookDirection, is, lookDirection.getOpposite()) );
}
maxStorage -= is.getCount();
}
else
{
i.onItemUse( player, w, tePos, hand, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
i.onItemUse( new DirectionalPlaceContext(w, placePos, lookDirection, is, lookDirection.getOpposite()) );
maxStorage -= is.getCount();
}
}
@@ -300,7 +300,7 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
{
worked = true;
final int sum = this.countEntitesAround( w, tePos );
final int sum = this.countEntitesAround( w, placePos );
if( sum < AEConfig.instance().getFormationPlaneEntityLimit() )
{
@@ -344,7 +344,7 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
}
}
this.blocked = !w.getBlockState( tePos ).getBlock().isReplaceable( w, tePos );
this.blocked = !w.getBlockState( placePos ).getMaterial().isReplaceable();
if( worked )
{
@@ -378,11 +378,11 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
return Api.INSTANCE.definitions().parts().formationPlane().maybeStack( 1 ).orElse( ItemStack.EMPTY );
}
@Override
public GuiBridge getGuiBridge()
{
return GuiBridge.GUI_FORMATION_PLANE;
}
// FIXME @Override
// FIXME public GuiBridge getGuiBridge()
// FIXME {
// FIXME return GuiBridge.GUI_FORMATION_PLANE;
// FIXME }
private int countEntitesAround( World world, BlockPos pos )
{
@@ -391,4 +391,11 @@ public class PartFormationPlane extends PartAbstractFormationPlane<IAEItemStack>
return list.size();
}
private class ForcedItemUseContext extends ItemUseContext {
protected ForcedItemUseContext(World worldIn, @Nullable PlayerEntity player, Hand handIn, ItemStack heldItem, BlockRayTraceResult rayTraceResultIn) {
super(worldIn, player, handIn, heldItem, rayTraceResultIn);
}
}
}