Fix identity annihilation plane.
Added annihilation plane blacklist tags. Moved to using loot-table item generation for annihilation plane. Play fluid pickup sound rather than block break sound for fluid annihilation planes. Do not play a second block break sound (the server already does).
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@@ -39,10 +39,7 @@ import net.minecraftforge.fml.client.registry.ClientRegistry;
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import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.EnergyFx;
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import appeng.client.render.effects.LightningArcFX;
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import appeng.client.render.effects.LightningFX;
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import appeng.client.render.effects.VibrantFX;
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import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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@@ -195,8 +192,8 @@ public class ClientHelper extends ServerHelper {
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.1, -y * 0.1,
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-z * 0.1);
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Minecraft.getInstance().particles.addParticle(EnergyParticleData.FOR_BLOCK, posX + x, posY + y, posZ + z,
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-x * 0.1, -y * 0.1, -z * 0.1);
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}
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private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
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@@ -23,6 +23,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.*;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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@@ -34,7 +35,8 @@ import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class EnergyFx extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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public static final ParticleType<EnergyParticleData> TYPE = new ParticleType<>(false,
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EnergyParticleData.DESERIALIZER);
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "energy_fx");
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@@ -85,13 +87,6 @@ public class EnergyFx extends SpriteTexturedParticle {
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}
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}
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public void fromItem(final AEPartLocation d) {
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this.posX += 0.2 * d.xOffset;
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this.posY += 0.2 * d.yOffset;
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this.posZ += 0.2 * d.zOffset;
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this.particleScale *= 0.8f;
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}
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@Override
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public void tick() {
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super.tick();
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@@ -114,7 +109,7 @@ public class EnergyFx extends SpriteTexturedParticle {
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<BasicParticleType> {
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public static class Factory implements IParticleFactory<EnergyParticleData> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite spriteSet) {
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@@ -122,12 +117,18 @@ public class EnergyFx extends SpriteTexturedParticle {
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}
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@Override
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public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z,
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public Particle makeParticle(EnergyParticleData data, World worldIn, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet);
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result.setMotionX((float) xSpeed);
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result.setMotionY((float) ySpeed);
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result.setMotionZ((float) zSpeed);
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if (data.forItem) {
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result.posX += -0.2 * data.direction.xOffset;
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result.posY += -0.2 * data.direction.yOffset;
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result.posZ += -0.2 * data.direction.zOffset;
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result.particleScale *= 0.8f;
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}
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return result;
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}
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}
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@@ -0,0 +1,80 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import java.util.Locale;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.particles.IParticleData;
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import net.minecraft.particles.ParticleType;
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import appeng.api.util.AEPartLocation;
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public class EnergyParticleData implements IParticleData {
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public static final EnergyParticleData FOR_BLOCK = new EnergyParticleData(false, AEPartLocation.INTERNAL);
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public final boolean forItem;
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public final AEPartLocation direction;
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public EnergyParticleData(boolean forItem, AEPartLocation direction) {
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this.forItem = forItem;
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this.direction = direction;
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}
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public static final IDeserializer<EnergyParticleData> DESERIALIZER = new IDeserializer<EnergyParticleData>() {
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@Override
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public EnergyParticleData deserialize(ParticleType<EnergyParticleData> particleTypeIn, StringReader reader)
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throws CommandSyntaxException {
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reader.expect(' ');
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boolean forItem = reader.readBoolean();
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reader.expect(' ');
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AEPartLocation direction = AEPartLocation.valueOf(reader.readString().toUpperCase());
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return new EnergyParticleData(forItem, direction);
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}
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@Override
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public EnergyParticleData read(ParticleType<EnergyParticleData> particleTypeIn, PacketBuffer buffer) {
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boolean forItem = buffer.readBoolean();
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AEPartLocation direction = AEPartLocation.values()[buffer.readByte()];
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return new EnergyParticleData(forItem, direction);
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}
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};
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@Override
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public ParticleType<?> getType() {
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return EnergyFx.TYPE;
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}
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@Override
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public void write(PacketBuffer buffer) {
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buffer.writeBoolean(forItem);
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buffer.writeByte((byte) direction.ordinal());
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}
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@Override
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public String getParameters() {
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return String.format(Locale.ROOT, "%s %s", forItem ? "true" : "false", direction.name().toLowerCase());
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}
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}
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