Fix identity annihilation plane.
Added annihilation plane blacklist tags. Moved to using loot-table item generation for annihilation plane. Play fluid pickup sound rather than block break sound for fluid annihilation planes. Do not play a second block break sound (the server already does).
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@@ -39,10 +39,7 @@ import net.minecraftforge.fml.client.registry.ClientRegistry;
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import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.EnergyFx;
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import appeng.client.render.effects.LightningArcFX;
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import appeng.client.render.effects.LightningFX;
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import appeng.client.render.effects.VibrantFX;
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import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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@@ -195,8 +192,8 @@ public class ClientHelper extends ServerHelper {
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.1, -y * 0.1,
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-z * 0.1);
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Minecraft.getInstance().particles.addParticle(EnergyParticleData.FOR_BLOCK, posX + x, posY + y, posZ + z,
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-x * 0.1, -y * 0.1, -z * 0.1);
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}
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private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
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