Fix identity annihilation plane.

Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
This commit is contained in:
Sebastian Hartte
2020-06-19 21:51:24 +02:00
parent 0a9e53d78c
commit 2458f9c890
12 changed files with 457 additions and 196 deletions
@@ -24,31 +24,7 @@ import java.util.function.Function;
import net.minecraft.network.PacketBuffer;
import appeng.core.sync.packets.PacketAssemblerAnimation;
import appeng.core.sync.packets.PacketClick;
import appeng.core.sync.packets.PacketCompassRequest;
import appeng.core.sync.packets.PacketCompassResponse;
import appeng.core.sync.packets.PacketCompressedNBT;
import appeng.core.sync.packets.PacketConfigButton;
import appeng.core.sync.packets.PacketCraftRequest;
import appeng.core.sync.packets.PacketFluidSlot;
import appeng.core.sync.packets.PacketInventoryAction;
import appeng.core.sync.packets.PacketJEIRecipe;
import appeng.core.sync.packets.PacketLightning;
import appeng.core.sync.packets.PacketMEFluidInventoryUpdate;
import appeng.core.sync.packets.PacketMEInventoryUpdate;
import appeng.core.sync.packets.PacketMatterCannon;
import appeng.core.sync.packets.PacketMockExplosion;
import appeng.core.sync.packets.PacketPaintedEntity;
import appeng.core.sync.packets.PacketPartPlacement;
import appeng.core.sync.packets.PacketPatternSlot;
import appeng.core.sync.packets.PacketProgressBar;
import appeng.core.sync.packets.PacketSwapSlots;
import appeng.core.sync.packets.PacketSwitchGuis;
import appeng.core.sync.packets.PacketTargetFluidStack;
import appeng.core.sync.packets.PacketTargetItemStack;
import appeng.core.sync.packets.PacketTransitionEffect;
import appeng.core.sync.packets.PacketValueConfig;
import appeng.core.sync.packets.*;
public class AppEngPacketHandlerBase {
private static final Map<Class<? extends AppEngPacket>, PacketTypes> REVERSE_LOOKUP = new HashMap<>();
@@ -76,7 +52,9 @@ public class AppEngPacketHandlerBase {
PACKET_VALUE_CONFIG(PacketValueConfig.class, PacketValueConfig::new),
PACKET_TRANSITION_EFFECT(PacketTransitionEffect.class, PacketTransitionEffect::new),
PACKET_ITEM_TRANSITION_EFFECT(PacketItemTransitionEffect.class, PacketItemTransitionEffect::new),
PACKET_BLOCK_TRANSITION_EFFECT(PacketBlockTransitionEffect.class, PacketBlockTransitionEffect::new),
PACKET_PROGRESS_VALUE(PacketProgressBar.class, PacketProgressBar::new),
@@ -0,0 +1,156 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.sync.packets;
import io.netty.buffer.Unpooled;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.SoundType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.SimpleSound;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.registries.GameData;
import appeng.api.util.AEPartLocation;
import appeng.client.render.effects.EnergyParticleData;
import appeng.core.AELog;
import appeng.core.AppEng;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.util.Platform;
/**
* Plays the block breaking or fluid pickup sound and a transition particle
* effect into the supplied direction. Used primarily by annihilation planes.
*/
public class PacketBlockTransitionEffect extends AppEngPacket {
private final BlockPos pos;
private final BlockState blockState;
private final AEPartLocation direction;
private final SoundMode soundMode;
public enum SoundMode {
BLOCK, FLUID, NONE
}
public PacketBlockTransitionEffect(BlockPos pos, BlockState blockState, AEPartLocation direction,
SoundMode soundMode) {
this.pos = pos;
this.blockState = blockState;
this.direction = direction;
this.soundMode = soundMode;
final PacketBuffer data = new PacketBuffer(Unpooled.buffer());
data.writeInt(this.getPacketID());
data.writeBlockPos(pos);
int blockStateId = GameData.getBlockStateIDMap().get(blockState);
if (blockStateId == -1) {
AELog.warn("Failed to find numeric id for block state %s", blockState);
}
data.writeInt(blockStateId);
data.writeByte(this.direction.ordinal());
data.writeByte((byte) soundMode.ordinal());
this.configureWrite(data);
}
public PacketBlockTransitionEffect(final PacketBuffer stream) {
this.pos = stream.readBlockPos();
int blockStateId = stream.readInt();
BlockState blockState = GameData.getBlockStateIDMap().getByValue(blockStateId);
if (blockState == null) {
AELog.warn("Received invalid blockstate id %d from server", blockStateId);
blockState = Blocks.AIR.getDefaultState();
}
this.blockState = blockState;
this.direction = AEPartLocation.fromOrdinal(stream.readByte());
this.soundMode = SoundMode.values()[stream.readByte()];
}
@Override
@OnlyIn(Dist.CLIENT)
public void clientPacketData(final INetworkInfo network, final PlayerEntity player) {
spawnParticles();
playBreakOrPickupSound();
}
private void spawnParticles() {
EnergyParticleData data = new EnergyParticleData(false, direction);
for (int zz = 0; zz < 32; zz++) {
if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
// Distribute the spawn point across the entire block's area
double x = pos.getX() + Platform.getRandomFloat();
double y = pos.getY() + Platform.getRandomFloat();
double z = pos.getZ() + Platform.getRandomFloat();
double speedX = 0.1f * this.direction.xOffset;
double speedY = 0.1f * this.direction.yOffset;
double speedZ = 0.1f * this.direction.zOffset;
Minecraft.getInstance().particles.addParticle(data, x, y, z, speedX, speedY, speedZ);
}
}
}
private void playBreakOrPickupSound() {
SoundEvent soundEvent;
float volume;
float pitch;
if (soundMode == SoundMode.FLUID) {
// This code is based on what BucketItem does
Fluid fluid = blockState.getFluidState().getFluid();
soundEvent = fluid.getAttributes().getFillSound();
if (soundEvent == null) {
if (fluid.isIn(FluidTags.LAVA)) {
soundEvent = SoundEvents.ITEM_BUCKET_FILL_LAVA;
} else {
soundEvent = SoundEvents.ITEM_BUCKET_FILL;
}
}
volume = 1;
pitch = 1;
} else if (soundMode == SoundMode.BLOCK) {
SoundType soundType = blockState.getSoundType();
soundEvent = soundType.getBreakSound();
volume = soundType.volume;
pitch = soundType.pitch;
} else {
return;
}
SimpleSound sound = new SimpleSound(soundEvent, SoundCategory.BLOCKS, (volume + 1.0F) / 2.0F, pitch * 0.8F,
pos);
Minecraft.getInstance().getSoundHandler().play(sound);
}
}
@@ -0,0 +1,92 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.sync.packets;
import io.netty.buffer.Unpooled;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.PacketBuffer;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
import appeng.client.render.effects.EnergyParticleData;
import appeng.core.AppEng;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.util.Platform;
/**
* Plays a transition particle effect into the supplied direction. Used
* primarily by annihilation planes.
*/
public class PacketItemTransitionEffect extends AppEngPacket {
private final double x;
private final double y;
private final double z;
private final AEPartLocation d;
public PacketItemTransitionEffect(double x, double y, double z, AEPartLocation direction) {
this.x = x;
this.y = y;
this.z = z;
this.d = direction;
final PacketBuffer data = new PacketBuffer(Unpooled.buffer());
data.writeInt(this.getPacketID());
data.writeFloat((float) x);
data.writeFloat((float) y);
data.writeFloat((float) z);
data.writeByte(this.d.ordinal());
this.configureWrite(data);
}
public PacketItemTransitionEffect(final PacketBuffer stream) {
this.x = stream.readFloat();
this.y = stream.readFloat();
this.z = stream.readFloat();
this.d = AEPartLocation.fromOrdinal(stream.readByte());
}
@Override
@OnlyIn(Dist.CLIENT)
public void clientPacketData(final INetworkInfo network, final PlayerEntity player) {
final World world = AppEng.proxy.getWorld();
EnergyParticleData data = new EnergyParticleData(true, this.d);
for (int zz = 0; zz < 8; zz++) {
if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
// Distribute the spawn point around the item's position
double x = this.x + Platform.getRandomFloat() * 0.5 - 0.25;
double y = this.y + Platform.getRandomFloat() * 0.5 - 0.25;
double z = this.z + Platform.getRandomFloat() * 0.5 - 0.25;
double speedX = 0.1f * this.d.xOffset;
double speedY = 0.1f * this.d.yOffset;
double speedZ = 0.1f * this.d.zOffset;
Minecraft.getInstance().particles.addParticle(data, x, y, z, speedX, speedY, speedZ);
}
}
}
}
@@ -29,7 +29,6 @@ import java.util.zip.GZIPOutputStream;
import javax.annotation.Nullable;
import appeng.fluids.client.gui.GuiFluidTerminal;
import io.netty.buffer.Unpooled;
import net.minecraft.client.Minecraft;
@@ -45,6 +44,7 @@ import appeng.api.storage.data.IAEFluidStack;
import appeng.core.AELog;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.fluids.client.gui.GuiFluidTerminal;
import appeng.fluids.util.AEFluidStack;
/**
@@ -137,9 +137,8 @@ public class PacketMEFluidInventoryUpdate extends AppEngPacket {
public void clientPacketData(final INetworkInfo network, final PlayerEntity player) {
final Screen gs = Minecraft.getInstance().currentScreen;
if( gs instanceof GuiFluidTerminal)
{
( (GuiFluidTerminal) gs ).postUpdate( this.list );
if (gs instanceof GuiFluidTerminal) {
((GuiFluidTerminal) gs).postUpdate(this.list);
}
}
@@ -1,116 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.sync.packets;
import io.netty.buffer.Unpooled;
import net.minecraft.block.BlockState;
import net.minecraft.block.SoundType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.SimpleSound;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
import appeng.client.render.effects.EnergyFx;
import appeng.core.AppEng;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.util.Platform;
public class PacketTransitionEffect extends AppEngPacket {
private final boolean mode;
private final double x;
private final double y;
private final double z;
private final AEPartLocation d;
public PacketTransitionEffect(final PacketBuffer stream) {
this.x = stream.readFloat();
this.y = stream.readFloat();
this.z = stream.readFloat();
this.d = AEPartLocation.fromOrdinal(stream.readByte());
this.mode = stream.readBoolean();
}
// api
public PacketTransitionEffect(final double x, final double y, final double z, final AEPartLocation dir,
final boolean wasBlock) {
this.x = x;
this.y = y;
this.z = z;
this.d = dir;
this.mode = wasBlock;
final PacketBuffer data = new PacketBuffer(Unpooled.buffer());
data.writeInt(this.getPacketID());
data.writeFloat((float) x);
data.writeFloat((float) y);
data.writeFloat((float) z);
data.writeByte(this.d.ordinal());
data.writeBoolean(wasBlock);
this.configureWrite(data);
}
@Override
@OnlyIn(Dist.CLIENT)
public void clientPacketData(final INetworkInfo network, final PlayerEntity player) {
final World world = AppEng.proxy.getWorld();
for (int zz = 0; zz < (this.mode ? 32 : 8); zz++) {
if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
double x = this.x + (this.mode ? (Platform.getRandomInt() % 100) * 0.01
: (Platform.getRandomInt() % 100) * 0.005 - 0.25);
double y = this.y + (this.mode ? (Platform.getRandomInt() % 100) * 0.01
: (Platform.getRandomInt() % 100) * 0.005 - 0.25);
double z = this.z + (this.mode ? (Platform.getRandomInt() % 100) * 0.01
: (Platform.getRandomInt() % 100) * 0.005 - 0.25);
double speedX = -0.1f * this.d.xOffset;
double speedY = -0.1f * this.d.yOffset;
double speedZ = -0.1f * this.d.zOffset;
EnergyFx fx = (EnergyFx) Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, x, y, z, speedX,
speedY, speedZ);
// FIXME: *sigh* custom particle data for this one thing :|
if (!this.mode) {
fx.fromItem(this.d);
}
}
}
if (this.mode) {
final BlockPos pos = new BlockPos((int) this.x, (int) this.y, (int) this.z);
final BlockState state = world.getBlockState(pos);
final SoundType sound = state.getSoundType(world, pos, null);
Minecraft.getInstance().getSoundHandler()
.play(new SimpleSound(sound.getBreakSound(), SoundCategory.BLOCKS,
(sound.getVolume() + 1.0F) / 2.0F, sound.getPitch() * 0.8F, (float) this.x + 0.5F,
(float) this.y + 0.5F, (float) this.z + 0.5F));
}
}
}