Fix identity annihilation plane.
Added annihilation plane blacklist tags. Moved to using loot-table item generation for annihilation plane. Play fluid pickup sound rather than block break sound for fluid annihilation planes. Do not play a second block break sound (the server already does).
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@@ -44,7 +44,7 @@ import appeng.api.util.AECableType;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AppEng;
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import appeng.core.settings.TickRates;
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import appeng.core.sync.packets.PacketTransitionEffect;
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import appeng.core.sync.packets.PacketBlockTransitionEffect;
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import appeng.fluids.util.AEFluidStack;
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import appeng.items.parts.PartModels;
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import appeng.me.GridAccessException;
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@@ -243,7 +243,8 @@ public class PartFluidAnnihilationPlane extends PartBasicState implements IGridT
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true);
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AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
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new PacketTransitionEffect(pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true));
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new PacketBlockTransitionEffect(pos, blockstate, this.getSide().getOpposite(),
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PacketBlockTransitionEffect.SoundMode.FLUID));
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return TickRateModulation.URGENT;
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}
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