reworked how changes are propagated in the network
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@@ -19,6 +19,10 @@
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package appeng.me.storage;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.MachineSource;
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import appeng.tile.storage.TileDrive;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.item.ItemStack;
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import appeng.api.config.Actionable;
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@@ -36,6 +40,7 @@ public class DriveWatcher<T extends IAEStack<T>> extends MEInventoryHandler<T>
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private final ItemStack is;
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private final ICellHandler handler;
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private final IChestOrDrive cord;
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private IActionSource source;
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public DriveWatcher( final ICellInventoryHandler<T> i, final ItemStack is, final ICellHandler han, final IChestOrDrive cod )
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{
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@@ -43,6 +48,7 @@ public class DriveWatcher<T extends IAEStack<T>> extends MEInventoryHandler<T>
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this.is = is;
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this.handler = han;
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this.cord = cod;
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this.source = new MachineSource( cod );
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}
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public int getStatus()
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@@ -66,6 +72,14 @@ public class DriveWatcher<T extends IAEStack<T>> extends MEInventoryHandler<T>
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this.cord.blinkCell( this.getSlot() );
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this.oldStatus = newStatus;
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}
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try
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{
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( (TileDrive) this.cord ).getProxy().getStorage().postAlterationOfStoredItems( this.getChannel(), ImmutableList.of( input.copy().setStackSize( input.getStackSize() - ( a == null ? 0 : a.getStackSize() ) ) ), this.source );
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}
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catch( GridAccessException e )
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{
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e.printStackTrace();
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}
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}
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return a;
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@@ -85,6 +99,15 @@ public class DriveWatcher<T extends IAEStack<T>> extends MEInventoryHandler<T>
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this.cord.blinkCell( this.getSlot() );
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this.oldStatus = newStatus;
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}
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try
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{
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( (TileDrive) this.cord ).getProxy().getStorage().postAlterationOfStoredItems( this.getChannel(), ImmutableList.of( request.copy().setStackSize( -a.getStackSize() ) ), this.source );
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}
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catch( GridAccessException e )
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{
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e.printStackTrace();
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}
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}
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return a;
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